I think some of my repsonses are out of sync, since they need to be approved. But again, the only combo that produces the tearing/stuttering is 240hz/fps 250 cap. In Rocket League only. So far. I don't really play a ton of different games.
Already done that, in the ini-file, worked like a charm.mamba wrote: ↑13 Apr 2020, 18:26Look up how to uncap rocket league FPS. It is a simple change in the dll file. I run at 400-500 fps with the VG279qm @ 280hz with elbm-->ON and sync-->OFF. looks great to me with no noticeable tearing. Correct me if im wrong but having your fps far exceed your refresh rate is similar to matching fps and refresh rate w/ ELMB but now with less input lag.
280 VRR looks great, VSYNC OFF custom teared aswell, IF I recall correctly.Chief Blur Buster wrote: ↑13 Apr 2020, 17:47What happens to your motion fluidity feel when you cap at 250fps with VRR enabled (during 280Hz VRR), or VSYNC OFF (during Custom Resolution Utility created 250Hz mode)? Also test multiple mouse poll rates 250, 500 and 1000 -- the opportunity of attempting a 250=250=250 sync combo (fps=Hz=pollrate) is very interesting for the 280Hz montor and upcoming 360Hz monitor.
Correct. DS4.
I am pretty much happy now that I have so many different solutions to this specific problem. But if you'd like to see what those scenarios look like, I could film the screen like I did earlier (best i can do?) since you guys have been so helpful