ZetaAlo wrote: ↑13 Jan 2022, 20:40
I explained my history in my first reply to your post explaining Infinite being DX12
I see that now, thanks. This is the second time I missed one of your posts because you replied twice in a row, and I usually go straight to the latest reply.
ZetaAlo wrote: ↑13 Jan 2022, 20:03
You say that a monitor shouldn't cause any of the issues I'm experiencing, but I posted several threads of people experiencing the exact same thing, and G Sync/Free Sync/multi monitor (combined with certain variations of hardware accel) seemed to be the combining factor.
Which is why I asked if you experienced the same issue on your TV. Beyond possibly have to move your PC into range of your TV or visa-versa, this is an extremely easy test that should help determine whether it's your monitor or something else.
Also, do you use more than 100% scaling in the Windows settings or enlarged your mouse cursor beyond default?
ZetaAlo wrote: ↑13 Jan 2022, 20:03
One was even related to an Integrated Intel GPU and Intel Support themselves said it was a IGPU driver bug interaction with G sync/multi monitors.
Does your CPU have integrated graphics, and if it does, are they enabled (I.E. are they selectable in the NVCP or Windows graphic settings)? I always keep mine disabled (in the bios) to avoid any secondary GPU issues like this.
ZetaAlo wrote: ↑13 Jan 2022, 20:03
It's not hard to believe. Considering G Sync and VRR tech lowers your refresh rate to your FPS etc. It wouldn't be hard to see how Drivers and Graphical UI Elements could react "badly" with certain VRR technology, just play a game with G Sync and you can feel your mouse slow down significantly when your fps drops.
Makes perfect since some UI/GPU/G Sync interaction could cause the "lag". It's reproducible practically Everytime. Any clickable UI elements cause my mouse to slow down/lag. I can even see the pathing/movement of the mouse change. If I have hardware accel activated the entire application has that floaty lag.
Sorry to sound like a broken record, but again, you won't start ruling anything out until you try your PC on another display.
As for G-SYNC mouse lag at very low refresh rates (which I've experienced countless times), it is very distinct, and G-SYNC can only physically lower the refresh rate of the display globally, not just one tiny area of the screen independently of the rest (but since it stops as soon as you aren't hovering over the affected element, it would be difficult to verify whether it's an OS-level animation/interface issue, or the refresh rate lowering due to VRR).
Whether your issue stems from a driver or firmware interaction with VRR and hardware acceleration remains to be seen.
ZetaAlo wrote: ↑13 Jan 2022, 20:03
I got into Serious PC gaming about 5 years ago. Now that I think about it I never really noticed anything bad at the beginning. I don't recall, at least.
That certainly makes it harder to get a baseline then.
All I can say is I've never personally experienced any of my mice slowing (like controller aim-assist) on hyperlinks and UI elements on any of my displays (or systems), including on my G-SYNC Compatible OLED. Almost sounds like there's a rogue accessibility setting active at the OS-level, and/or you're using touch pad software on your mouse (not that you are).