Now, I must mention that if you use 120Hz or 144Hz, using VSYNC ON has a lot less penalty than it does at 60Hz. Also, the slewing input lag would be half as much amplitude (or less than that). It can get even better; if you combine GSYNC with game-engine framerate capping -- you have the permanent "VSYNC ON" look at all varying framerates, but without the input lag of VSYNC ON, and without the microstutters, or the slewing input lag effect caused by disjoint between framerate and refresh rate (VSYNC ON + slightly-under framerate cap). Also, I notice that software-based mouse smoothing tend to have a lot less lag on 120Hz+ monitors and GSYNC monitors, even when playing at game-engine framerate-capped 60fps.
Yep, I know. I used to have a 120Hz model for a little while, and the improvement compared to 60Hz in both smoothness, responsiveness and motion clarity was quite obvious. However, since my computer isn't exactly fast enough to actually render at 120fps, I often played at 60Hz anyway. Since the monitor was TN (I believe nearly all 120Hz+ monitors are TN, even nowadays) I went back to my trusty Dell 2209WA IPS. I just cannot stand the colorshifting on TN panels (you know, when you look from an angle everything gets rainbow colors and some colors invert).
Are you considering buying a "Better Than 60Hz" monitor at any point? Considering that certain models (e.g. BENQ Z-Series 60Hz strobing, or GSYNC monitors) provide benefits even for 60fps games?
I'm definitely interested in the G-Sync technology, but of course that would require me to buy a new videocard and a new monitor as well, I was hoping for a less expensive solution. Besides, nearly every (if not all of them) monitor I checked which was G-Sync capable, was also a TN.
Even with all the amazing new display technologies like higher Hz and G-Sync, the mouse polling rate/refresh rate conversion issue is not gonna be eliminated that way. Even worse, thanks to the newer motion clarity techniques and stuff, the issue would most likely become more obvious, as you yourself have pointed out several times. I certainly noticed it more when playing some undemanding games at 120fps/120Hz. At 60Hz, thanks to the motion streaking and blurring on my IPS, the issue became more tolerable, but not enough for me. Even at 50Hz (blur supreme), I can still notice the issue in games that use 1:1 mouse input.
I know most pro gamers are all for raw mouse and 1:1 mouse movement, which I both understand and support. However, not everybody has the same desires. Like me. Consistent motion smoothness is the most important factor for my enjoyment, and a raw mouse at 1000Hz isn't gonna cut it, not at any refresh rate.
I agree, there's now a market for 2000Hz mice (for the first daring mouse manufacturer) -- especially as I have since discovered that some USB3 ports have very tiny amounts of jitter (+/- 0.1ms average), and as I've posted a photo earlier in the thread, even 1000Hz has some barely-perceptible microstutter that I can just about barely notice during strobed mode -- that makes it "not quite as smooth as keyboard strafe left/right". During low-persitence operation (CRT or <1ms strobe length), the 1000Hz vs 2000Hz should become visible during 180-degree flicks when tracking eyes, for those of us attuned to low persistence, and also sensitive to microstutters.
Indeed, there is certainly a market for 2000Hz models. I know I'd probably be one of the first to try one, since buying a new mouse is generally a whole lot cheaper than buying a new videocard and monitor.
I agree very much with the article you wrote and am kinda bummed that many people still don't get the point or try to disprove it. To me, this stuff is just rather basic, and Hz/Hz/fps conversions have always caused these kinds of troubles even when there were no computers yet (Hz and framerate conversions are a well known subject in the TV industry). People just presume 1000Hz is such a large number, nobody will be able to perceive any difference. However, what we do perceive is not the raw 1000Hz polling, but how it interacts with refresh rates. It's never properly divisible. Indeed, like stated, higher polling rates should eventually overpower the situation and polling rates will become so high, the micro variances become unnoticeable. But were not there yet. In the meantime, I really believe synchronizing the mouse polling rate with the refresh rate is the best option. Most likely this would go hand in hand with a little extra input delay, which isn't a problem for me but I can see it being a problem for others. So gaming mice should have a new option called sync, so you can either pick 125Hz, 250Hz, 500Hz, 1000Hz, 2000Hz (possibly in the future) or sync, for example.
Would really like to see a well known hardware website or magazine publish an article on how refresh rates, frame rates and mouse polling rates interact with eachothers and how they are the three most important and most determining factors (assuming all other factors are eliminated) for motion clarity during mouse movement. Even though people might not actually understand it or be able to see it, at least they won't try to disprove or discredit it after a large well known magazine published an article like that.
As long as people are fine playing at low frame rates, fluctuating frame rates, v-sync off, 125Hz mouse polling, there's little chance of the majority becoming aware of all the subtle matters that produce a smooth moving image. Most people just don't really care enough and find people like me (and you I gather) nitpicky. Thanks to the new technologies and people having much higher average frame rates than they used to have 10 years ago, luckily there's some improvement lately (such as this website).
Easiest way to get systemwide 1000Hz smoothing is via the mouse hardware itself. Some 1000Hz mouse are much smoother than others, having some built-in mouse filtering (that can be enabled/disabled). Not all competitive gamers like it, as it can add possibly an extra millisecond of input lag, but for the stutter-haters at Blur Busters, it can make a significant difference.
Yes, I read about that and it does sound like the easiest way, but I am very curious to which mice exactly? I've tried many, many mice. Tried some of the Razers and their software, the CM Storms and their software, couple of SteelSeries and their software, two Roccats and their software. I prefer Logitech's software, so currently I'm using a G400s (good lens! Bad scroll wheel). Had a G500, G9x and regular G400 before as well. None of these provided any smoothing setting in the driver panel and none of the mice had any smoothing enabled by default either. Some did have a form of prediction (which didn't produce the desired results and stuttered a bit during sudden changes in direction) and some mice performed vastly different in the lens/DPI/speed department when compared to others, but they all behave pretty much the same with regards to the 1000Hz/refresh rate conversion issue. Most mice I tried out were optical, maybe I'll have better luck trying out laser mice?
Some mice have a bunch of options with fancy names, but nearly all of those options are just shortcuts to the basic windows mouse options (enhanced precision, sensitivity, etc). None of the options actually provide the smooth feature I'm looking for.
Do you know of any specific brand or type of mouse I should try? One that has a proper linear interpolated mouse smooth option, either via the drivers or always enabled. I need basic linear interpolation, like described in
this article, but the other way around (instead of upscaling to higher Hz, I need downscaling to lower Hz, just like the linear smooth option in id-tech games, which performs absolutely flawless).
CrunchyBiscuit, you should get a high Hz monitor. You won't have to use 50Hz in order to have the smoothness of a 1000Hz mouse, but 100Hz or 125Hz. 125Hz works fine with BenQ blur reduction, but Lightboost and ULMB don't work over 120Hz.
Hey there!
I don't really mind the 50Hz, sure it's blurry and 125Hz is miles better, but as pointed out, a better monitor and higher refresh rate would only make the polling rate/refresh rate conversion issue become more apparent, not less (which is why more and more people are starting to notice it lately).
I have not yet tried out Lightboost, BenQ Blur Reduction or G-sync and these technologies really seem to be a step forward (finally I can have the glass smooth motion again I used to see on my old CRT! And G-sync should take care of any frame rate/refresh rate issues, which leaves only the polling rate issue), but I do not want to invest money for a solution that 'might make the problem less obvious, might make it more obvious, but certainly doesn't eliminate it'. I want complete elimination of the issue before I step up to a monitor supporting higher refresh rates. As long as the mouse is not properly smoothed, doesn't have a higher polling rate or isn't synchronized, it's all just wasted money to me.
I found
another article which is closely related to this topic and might be interesting to readers. And
this little piece of text might also teach some people a thing or two. Frame rate/refresh rate, polling rate/refresh rate - same principles apply.