I'm seeing a similar issue I think with my 3080Ti. Launching games the monitor seems to go to sleep, backlight powers off, seems to only happen after my computer or monitor has been asleep. If I reboot my computer, games will launch no problem. A quick fix I've found is if you have a second monitor, launch the game, then once the monitor goes dark on the second screen change the refresh rate to anything else and back. Game shows back up on the monitor and G- Sync/Pulsar look to be working.rexbinary wrote: ↑07 Feb 2026, 23:476. The latest issue is after the monitor wakes from sleep, and you launch a game set for fullscreen display, the game will not display. You will instead see a black screen, and the bottom most light strip will blink once. It will repeat this slowly as if it's trying to go into full screen repeatedly. I have to ALT-F4 the game, and then power off the monitor and power it back on. Then full screen games will launch with no issues until the monitor sleeps again.
NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
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daner_9
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
- rexbinary
- Posts: 9
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
t2na wrote: ↑09 Feb 2026, 04:23I'm using a 5070 Ti, I wonder if it's got anything to do with the use of DSC and how the 4000 series had major issues with DSC + fullscreen.
Could you disable DSC (240hz at 8 bit) and see if it still happens?
Actually - are we even able to disable DSC on these Pulsar monitors?
@t2na Thanks for suggesting DSC. That led me to a fix or really workaround. @daner_9 Maybe this will work for you as well.daner_9 wrote: ↑09 Feb 2026, 19:01I'm seeing a similar issue I think with my 3080Ti. Launching games the monitor seems to go to sleep, backlight powers off, seems to only happen after my computer or monitor has been asleep. If I reboot my computer, games will launch no problem. A quick fix I've found is if you have a second monitor, launch the game, then once the monitor goes dark on the second screen change the refresh rate to anything else and back. Game shows back up on the monitor and G- Sync/Pulsar look to be working.
I did a lot of different troubleshooting. (DDU, install first drivers to support pulsar, disable MPO, swap cables, etc.) The fix/workaround for me is to simply set my desktop to 240Hz and to set 360Hz full screen within the games themselves. I have not triggered a black screen when launching a full screen game after display sleep since using this method. This is working with 10 bit color still enabled.
Last edited by rexbinary on 10 Feb 2026, 03:10, edited 1 time in total.
EDIT: I seldom post without an edit.
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Mdruy1
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
I have the Asus Pulsar but i dont see improvement in terms of performance. Its just motion clarity but not for esport titles like Marvel Rivals. What me annoys the most is the pixel transition and slow response time of IPS + added latency and input lag compared to OLED and uncapped fps. Its just another IPS monitor with motion blur tech but thats not what matters in esports. OLED still has an advantage in competitive games due to stable and instant response time and higher refresh rate etc. I guinely dont know why these monitors cost $600. I think 540Hz OLED QHD is better choice. Text clarity on IPS QHD is also bad anyway once u are used to 4K.
Also low fps is min 75 even though windows says 48-360 hz.
Regardless of motion clarity i think OLED is way smoother and faster and motion blur i dont even notice it at higher fps. Its not what matters in competitive games.
Also low fps is min 75 even though windows says 48-360 hz.
Regardless of motion clarity i think OLED is way smoother and faster and motion blur i dont even notice it at higher fps. Its not what matters in competitive games.
- kyube
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Good backlight strobing is essential for fast-paced games with finite frame rates, such as MR
I suggest that you try using the display in the ULMB2 mode instead, since that game is able to output +360FPS easily.
Your opinion might change completely.
Pulsar does add noticable processing latency to the total display latency, but this panel is very far from “slow response time of IPS”.
It's a akin to a TN in terms of G2G RT.
The difference you're perceiving is likely rooted in a combination of a lower total frame rate (326FPS @ 360Hz vs +500FPS @ 540Hz) & the added processing latency of Pulsar.
I wouldn't classify it as "just another IPS", even though that I have my problems with this line-up.
Proper & well implemented backlight strobing is essential for fast-paced games. It matters a ton.
I don't know the exact characteristics of these models, as no one is willing to analyse the implementation properly.
Judging from Discorz' write-up and your anecdotal data, I assume Pulsar is actually using a variable pulse width... which would make the line-up even worse than I first though
OLED is the best at sample & hold, yes.
Since we're limited in terms of frame rate on all games, good backlight strobing (<1ms on strobe period) is a clear advantage when tracking.
I agree, the price is abhorrent.
I don't think that the 540Hz (W)OLED is better for most users though, especially with the arrival of RGB stripe models to the market.
Smoother is non-negotiable, as we're talking about a higher refresh rate (360Hz vs 540Hz)
The fact you don't notice a difference just confirms Discorz' findings of Pulsar being variable pulse width & thus making the display extremely subpar in that mode
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Mdruy1
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
I am comparing OLED 540 hz and IPS 360 hz at same frame rates tho. IPS has the variable response times and its nowhere close to the advertised 1-3 ms even in extreme mode and ideal circumstances. With Pulsar i see the effect is less obvious at higher VRR range. Imo the IPS cant keep up with higher refresh rates let alone less frame times. The IPS pixel transition is too noticeable for some of us, and it makes it unreliable for precise esport titles. I think OLED 540 hz is still faster and better option even if I would get only 300-400 fps. For me going to QHD Ips again after 4K IPS is already awful. I honestly dont see much difference with my 4k160 IPS apart xrom the motion clarity when moving mouse. The unnatural brightness and contrasts is also not making it better ngl. Sucks the WOLED 540 hz is 1100$ and doesnt have RGB stripe like latest QD-OLED and suffer from vertical grey banding etc.kyube wrote: ↑10 Feb 2026, 17:05Good backlight strobing is essential for fast-paced games with finite frame rates, such as MR
I suggest that you try using the display in the ULMB2 mode instead, since that game is able to output +360FPS easily.
Your opinion might change completely.
Pulsar does add noticable processing latency to the total display latency, but this panel is very far from “slow response time of IPS”.
It's a akin to a TN in terms of G2G RT.
The difference you're perceiving is likely rooted in a combination of a lower total frame rate (326FPS @ 360Hz vs +500FPS @ 540Hz) & the added processing latency of Pulsar.
I wouldn't classify it as "just another IPS", even though that I have my problems with this line-up.
Proper & well implemented backlight strobing is essential for fast-paced games. It matters a ton.
I don't know the exact characteristics of these models, as no one is willing to analyse the implementation properly.
Judging from Discorz' write-up and your anecdotal data, I assume Pulsar is actually using a variable pulse width... which would make the line-up even worse than I first though
OLED is the best at sample & hold, yes.
Since we're limited in terms of frame rate on all games, good backlight strobing (<1ms on strobe period) is a clear advantage when tracking.
I agree, the price is abhorrent.
I don't think that the 540Hz (W)OLED is better for most users though, especially with the arrival of RGB stripe models to the market.
Smoother is non-negotiable, as we're talking about a higher refresh rate (360Hz vs 540Hz)
The fact you don't notice a difference just confirms Discorz' findings of Pulsar being variable pulse width & thus making the display extremely subpar in that mode![]()
I have been using IPS for years and the only reason to not go OLED was for the fringing and cause i do some productivity as well but QHD IPS doesnt look much better once u get used to 4K.
With respect to the Pulsar, it seems the monitor start to overheat, throttle or break after some gaming time to a point i need to check if Pulsar or G sync is still enabled, even tho i get stable 357 fps. I just dont agree with the fact that they introduced it for esports gaming which I would not use IPS for. Idk how they gonna release the 2 year ago announced 500 hz IPS QHD and make it better since now i can already see at 300-350 fps this Pulsar monitor just feels like a 240 hz monitor and making me feel lagging despites ~10 latency and ~14 ping with frame time spikes and input lag.
Burn in isnt really an issue since nowadays u can return anh OLED for a new one, even out of warranty.
I am just disappointed with the Pulsar. I tried different settings and games. For me 240 hz OLED is faster and smoother than this 360 Hz IPS, regardless of motion blur (which i totally dont see at higher FPS and shooter games where this doesnt matter at all unlike speed and position and pixel accuracy
And Pulsar not supporting 45-360 hz gives me also black flickering when alt tabbed out of game.
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Mdruy1
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
I didnt think the Asus using variable pulse width. to me it feels 240 fps is sweet spot and at 355 fps the Pulsar effect becomes less noticeable and i start to get overshoot or either lack of OD or something. It basically noticeable the IPS cant handle those high frame rates, i can only imagine it will be worse when the FPS goes above the monitor refresh rate unlike with OLED monitors.
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hamza_tm
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Please expand, what FPS are you claiming is “higher FPS where motion clarity doesn’t matter at all” for shooter games, 355 or so? I have a 4K 240Hz QD OLED next to 1440p 360Hz Pulsar and the difference in motion clarity is notable, and it makes a positive difference to flicks and micro corrections in FPS games at around 200 FPS. I play fast paced competitive shooters at around 200 FPS and have ran 1440p on both monitors (on the 4K monitor with black borders) for higher frame rates. It matters more than the tiny amounts of latency introduced. The pro scene in the games I am interested in also seems to agree with this, evidently since professional players are commonly using frame generation.
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Ferdin
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Guys, please, can you focus on the technology itself and not just the frame rate?
There are a lot of us who would like to use Pulsar in single player games that don't exceed 150fps, or even 100fps. What does OLED have to offer in terms of clarity in that range? Those who aim for frame rates exceeding 360fps probably don't even think about Pulsar, although there are examples of people who, after Pulsar, find using OLED a problem.
I admit that I haven't tried OLED yet, but now, for example, while playing POE2, if I want to see the background with all the details, I have to freeze the character. Does anyone here play POE2 on OLED at under 150fps and what is their experience?
How many of us (don't have) configurations that can handle 300-400fps and more? Oblivion Remastered on a 5090 with all the additional technologies can't handle 200fps. Not even a hundred without them.
Does the Pulsar for ~600e give me what I would get only with a 5080 for more than 1500e in terms of clarity on OLED? Do I have the same effect with OLED as, for example, on a VA panel in terms of clarity at around 100fps?
According to most of the comments here, it turns out that the most important thing is to satisfy eSports players. Maybe this is the wrong forum to discuss this technology... and what's more, claims are being made about something that hasn't been seen live...
That is all.
There are a lot of us who would like to use Pulsar in single player games that don't exceed 150fps, or even 100fps. What does OLED have to offer in terms of clarity in that range? Those who aim for frame rates exceeding 360fps probably don't even think about Pulsar, although there are examples of people who, after Pulsar, find using OLED a problem.
I admit that I haven't tried OLED yet, but now, for example, while playing POE2, if I want to see the background with all the details, I have to freeze the character. Does anyone here play POE2 on OLED at under 150fps and what is their experience?
How many of us (don't have) configurations that can handle 300-400fps and more? Oblivion Remastered on a 5090 with all the additional technologies can't handle 200fps. Not even a hundred without them.
Does the Pulsar for ~600e give me what I would get only with a 5080 for more than 1500e in terms of clarity on OLED? Do I have the same effect with OLED as, for example, on a VA panel in terms of clarity at around 100fps?
According to most of the comments here, it turns out that the most important thing is to satisfy eSports players. Maybe this is the wrong forum to discuss this technology... and what's more, claims are being made about something that hasn't been seen live...
That is all.
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brownvim
- Posts: 197
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
I think it’s good for single player games, looking forward to playing High on Life 2 next, I just completed Black Myth Wukong on it. At around 150-200fps it’s so nice.
I’m currently playing Nioh 3, it’s capped at 120hz. I can still see a slight double image at 120hz. If I framegen it to 240 it goes away but the game messes up the frame pacing so it stutters.
I still think it needs better tuning below 100hz.
It’s so much clearer playing single player games on compared to my 175hz OLED at the same frame rates.
I’m currently playing Nioh 3, it’s capped at 120hz. I can still see a slight double image at 120hz. If I framegen it to 240 it goes away but the game messes up the frame pacing so it stutters.
I still think it needs better tuning below 100hz.
It’s so much clearer playing single player games on compared to my 175hz OLED at the same frame rates.
5800X3D, RTX 5080 FE, OLED AW3423DW + Acer Pulsar XB273U F5
- kyube
- Posts: 896
- Joined: 29 Jan 2018, 12:03
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Forgot to reply to your posthamza_tm wrote: ↑09 Feb 2026, 12:03Isn't the use case VRR + strobe? Are you dismissing that because of "potential eye-strain concerns" and instead judging it on everything else?
Why are these "potential eye-strain concerns" important enough to ignore VRR + strobing? Doesn't VRR + strobing have a clear use case in that it's plug+play motion clarity for any game you run (at a minimum FPS) with no faffing around to attempt to hit a given fixed FPS at all times that you play a given game, and to have to update your settings/system for any new game to attempt hit a potentially different fixed FPS?
For the gamer who wants great motion clarity with less faff, Pulsar seems to be uniquely positioned to provide that over all other options on the market, or am I missing something.
Let's assume that I completely forego the increased eye-strain potential aspect entirely, solely focusing the clarity benefits you'd achieve with this approach.
The biggest question you need to answer is — is tearing a noticable visual artifact for you to optimise for?
If the answer to the above question is “Yes.”, then Pulsar does have a slight use-case for you.
I've noticed that you've mentioned The Finals as your game, which is one of those games where you're mostly <300FPS due to the game being unoptimized.
I believe that Pulsar (VRR+strobing) is far less "plug & play" as ULMB2 (fixed refresh rate strobing) & uncapped frame rate.
Not to mention the fact that Pulsar seemingly has variable pulse width, which would mean that you need the highest frame rate possible to achieve the best clarity possible.
The question which needs to be answered now is — is it worth strobing your nervous system / eyes for little clarity benefits? (ULMB2 is much clearer than Pulsar, provided you can do +360FPS; I'd even argue that if you're 300FPS, I'd take the 'phase shift' artifacting much more over sample & hold blur)
To me, using ULMB (1/2), DyAc (1/+/2) or PureXP is far better & more enticing for competitive games than Pulsar.
You can always undercut your typical performance in particular games.
For example:
You get 300FPS in Apex, ~240FPS in the Finals, 200FPS in some other barely optimized title.
You can either:
A) Endure the 'phase shift' artifacting (when FPS<Hz) while eliminating sample & hold blur almost entirely
B) Run 200Hz strobing (e.g.: on the XL2566K) and potentially having a slightly lower brightness / slightly lower MPRT target
Hope I've managed to make my opinions a bit clearer.
My biggest annoyance with Pulsar is the lack of HDMI 2.1 FRL6 support & adjustable PW in ULMB2 mode.
When comparing 360FPS @ 540Hz OLED or 360Hz IPS, the OLED will likely appear better to you due to the faster scan-out, assuming both are set to their sample & hold mode (BFI disabled or Pulsar / ULMB2 disabled)
OLED also has "variable response (G2G response) times".
I'm certain that this is not the difference you're noticing between them.
Judging from this comment and the comment below, I think you don't know how to set-up Pulsar properly.
You're supposed to be using GSYNC+VSYNC+Reflex.
Anything else is a failure, especially those 3-5FPS values you've mentioned.
Yes, I've mentioned that OLED will be better than any LCD at the same refresh rate when in sample & hold mode
However, you're using strobing, which should elevate the experience to a higher level if the implementation is good (which Pulsar seemingly misses the mark)
You just haven't tried good backlight strobing
I do think that the Pulsar models definitely exhibit increased temperature output due to the excessive voltage boosting they're doing.
Your second comment tells me that you don't know how to set-up GSYNC correctly, which renders the benefits of Pulsar useless.
See my comment above.
I think all you're feeling is a improper set-up. Try ULMB2 & fixed refresh rate with a uncapped frame rate instead.Mdruy1 wrote: ↑10 Feb 2026, 19:12I just dont agree with the fact that they introduced it for esports gaming which I would not use IPS for. Idk how they gonna release the 2 year ago announced 500 hz IPS QHD and make it better since now i can already see at 300-350 fps this Pulsar monitor just feels like a 240 hz monitor and making me feel lagging despites ~10 latency and ~14 ping with frame time spikes and input lag.
I think you should definitely consider setting up Pulsar correctly and then doing more tests.Mdruy1 wrote: ↑10 Feb 2026, 19:12I am just disappointed with the Pulsar. I tried different settings and games. For me 240 hz OLED is faster and smoother than this 360 Hz IPS, regardless of motion blur (which i totally dont see at higher FPS and shooter games where this doesnt matter at all unlike speed and position and pixel accuracy![]()
There's no "sweet-spot". You want the highest frame rate possible (326FPS @ 360Hz, in this case) to get the best clarity possible.Mdruy1 wrote: ↑10 Feb 2026, 19:15I didnt think the Asus using variable pulse width. to me it feels 240 fps is sweet spot and at 355 fps the Pulsar effect becomes less noticeable and i start to get overshoot or either lack of OD or something. It basically noticeable the IPS cant handle those high frame rates, i can only imagine it will be worse when the FPS goes above the monitor refresh rate unlike with OLED monitors.
You've set-up Pulsar (GSYNC) incorrectly.
This panel can handle it easily, from all the data we have thus far.
It's impossible to not focus on the frame rate, as the entire technology's premise is "adjustable frame rate"?
Lower frame rate means less total clarity benefits.
If you play a frame rate limited game such as PoE2, I strongly suggest that you find a fixed refresh rate backlight strobing display.Ferdin wrote: ↑11 Feb 2026, 05:58There are a lot of us who would like to use Pulsar in single player games that don't exceed 150fps, or even 100fps. What does OLED have to offer in terms of clarity in that range? Those who aim for frame rates exceeding 360fps probably don't even think about Pulsar, although there are examples of people who, after Pulsar, find using OLED a problem.
I admit that I haven't tried OLED yet, but now, for example, while playing POE2, if I want to see the background with all the details, I have to freeze the character. Does anyone here play POE2 on OLED at under 150fps and what is their experience?
Look at my signature, there's a topic listing good implementations.
Nothing else will be as good.
OLED is still bound by the content's frame rate. 150FPS is simply too blurry without backlight strobing.
I can tell you that ~360 games / 7k (which I've single-handedly went through) are able to achieve +500FPS on DDR5-era hardware.
I strongly suggest avoiding Pulsar and getting a XL2411P or some other monitor which is able to adjust it's pulse width in the Blurbusters Utility
Your targeted use-case seems to be 100FPS, where Pulsar would be much blurrier than the aforementioned setup.
Not at all, it's just that the last few comments have been esports-centric
The low frame rate use-case (60–200FPS) is better handled by fixed refresh rate strobing with adjustable pulse width than Pulsar.
evaluating xhci controller performance | audio latency discussion thread | "Why is LatencyMon not desirable to objectively measure DPC/ISR driver performance" | AM4 / AM5 system tuning considerations | latency-oriented HW considerations | “xhci hand-off” setting considerations | #1 tip for electricity-related topics | ESPORTS: Latency Perception, Temporal Ventriloquism & Horizon of Simultaneity | good lcd backlight strobing implementation list | display vs gpu scaling
