I really appreciate all the work you do pushing motion clarity forward.Chief Blur Buster wrote: ↑19 Feb 2026, 15:04I'm aware too. I'd rather NVIDIA do the time to get the firmware right.brownvim wrote: ↑18 Feb 2026, 18:19John from Digital Foundry mentioned that Nvidia have been finding it more challenging that they thought it would be but its coming soon.Chief Blur Buster wrote: ↑18 Feb 2026, 18:04I am still waiting for my updated sample & firmware.
Thank you for bringing the Pulsar discussion back on topic!
source: https://www.youtube.com/watch?v=MnCHHSwa7R4&t=4536s
This is why Blur Busters and multiple content creators (especially Digital Foundry) have put a bit of pressure on NVIDIA to release a good 60fps 60Hz capable firmware upgrade.
Given the years of effort NVIDIA has put into Pulsar (coordinating with monitor vendors, custom MediaTek chips, rolling-zone strobing backlights, etc.), I’ve been wondering about something:
Would it have been significantly easier for them to implement an advanced ShaderBeam-style solution directly at the GPU/driver level, rather than the current monitor-side hardware approach?
It seems like that could have been a simpler ecosystem-wide solution, and all we’d really need are very bright panels. Or am I missing some major technical hurdles that make the Pulsar hardware route the better choice?

