Thanks for sharing your stats — great to have structured packet info from another match.paddyhhh wrote: ↑30 Jun 2025, 07:09Game CS2
-=WarmupServer=-™™ Mirage 21 Riffe&NoAWP FFA DM
185.242.115.38:22222
~20 players
Ping 10ms 0 jitter 0 loss
Faceit 3k elo
Feeling: medium, good hitreg but very fast reacting enemies
Playtime Duration:
419.81 seconds (~7 minutes) trimmed start and end packets
Packet Sizes:
Average: 907.38 bytes
Median: 1299 bytes
Minimum: 198 bytes
Maximum: 1299 bytes
Time Delta Between Packets:
Average: 0.00793 s (7.93 ms)
Median: 0.01226 s (12.26 ms)
Minimum: 0.00000 s
Maximum: 0.02154 s
Here are my two examples from CS2 (Cybershoke Duels), also recorded via Wireshark:
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Match 1:
→ Server: CS2 Cybershoke Duels
→ Ping: 50–60ms
→ Traffic direction: both directions
→ UDP filter: udp.port == 27021
→ Inbound (udp.srcport == 27021):
- Average packet size: 746.50 bytes
- Min / Max: 60 / 1342 bytes
- Packet size distribution:
• 320–639 B: 27.70%
• 640–1279 B: 57.75%
• 1280–2559 B: 6.90%
→ Both directions:
- Average: 796.48 bytes
- Min / Max: 60 / 1342
- 52.56% packets in 640–1279 B
- 12.80% in 1280–2559 B
- 27.56% in 320–639 B
---
Match 2:
→ Server: CS2 Cybershoke Duels
→ Ping: 3–5ms
→ Traffic direction: both directions
→ UDP filter: udp.port == 27030
→ Inbound (udp.srcport == 27030):
- Average packet size: 933.05 bytes
- Min / Max: 60 / 1327 bytes
- Packet size distribution:
• 1280–2559 B: 36.53%
• 640–1279 B: 34.67%
• 320–639 B: 10.08%
→ Both directions:
- Average: 783.13 bytes
- 29.87% packets in 640–1279 B
- 22.22% in 1280–2559 B
- 36.04% in 320–639 B
- Min / Max: 60 / 1342
---
IMHO:
During both matches, I was also running real-time graphing of packet sizes on my second screen.
And subjectively, the game felt noticeably smoother whenever the packet size began trending upward (closer to full snapshots).
Movement became more predictable, shot registration improved, and reaction trades felt more “fair.”
