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Re: All games have massive Frame Rate Judder.

Posted: 04 May 2016, 19:57
by Sparky
Bad anything can cause stutters, but we don't have enough information to diagnose that. Get some frametime data with presentmon or fraps.

If you're going to keep using fullscreen windowed, at least set up a framerate cap as outlined here: http://forums.blurbusters.com/viewtopic ... =10#p20902

Re: All games have massive Frame Rate Judder.

Posted: 05 May 2016, 01:58
by Jbinn
I can't use fraps from some reason when I record with fraps its just a black screen.
I can tell you @ 60fps it's 16.6 frametime, everything seems to be fine in that department and in most games I use 50-60% CPU and 70-100% GPU.

Re: All games have massive Frame Rate Judder.

Posted: 05 May 2016, 02:27
by Sparky
Jbinn wrote:I can't use fraps from some reason when I record with fraps its just a black screen.
I can tell you @ 60fps it's 16.6 frametime, everything seems to be fine in that department and in most games I use 50-60% CPU and 70-100% GPU.
The point of a frametime graph is to catch the outliers instead of averaging it away.

Re: All games have massive Frame Rate Judder.

Posted: 05 May 2016, 06:39
by lexlazootin
Can you just try disabling live windows defender, all startup apps in taskmanager and all non microsoft ones in msconfig and reboot?

It might just be some stupid app causing issues like a antivirus or something.

Re: All games have massive Frame Rate Judder.

Posted: 05 May 2016, 13:32
by Jbinn
lexlazootin wrote:Can you just try disabling live windows defender, all startup apps in taskmanager and all non microsoft ones in msconfig and reboot?

It might just be some stupid app causing issues like a antivirus or something.

Nah as I stated in first post I've formatted multiple times...

Heres some uncompressed videos, I still can't get OSD to work on World of Tanks :(

https://www.youtube.com/watch?v=j0g7K6I0_X8

If you guys cant see the stutter in that video then I give up trying to show it, that's literally with a controller, OSD is up, uncompressed, 60fps/1080p. So you're telling me that's normal and part of refresh rate variance? because it doesn't feel or look normal compared to anything I've ever seen before. Also it's worse in person, the youtube videos don't fully show how bad it's.

Re: All games have massive Frame Rate Judder.

Posted: 05 May 2016, 16:09
by Glide
Jbinn wrote:Heres some uncompressed videos, I still can't get OSD to work on World of Tanks :(
https://www.youtube.com/watch?v=j0g7K6I0_X8
If you guys cant see the stutter in that video then I give up trying to show it, that's literally with a controller, OSD is up, uncompressed, 60fps/1080p. So you're telling me that's normal and part of refresh rate variance? because it doesn't feel or look normal compared to anything I've ever seen before. Also it's worse in person, the youtube videos don't fully show how bad it's.
It's like you aren't even listening.

1. V-Sync is off, without even having a cap in place. (goes above 120 FPS)
2. Framerate is dropping below 60 FPS. (49.6 FPS min)
3. CPU usage displayed is an average, not per-core. When your average is 85-90% I guarantee that you have at least one core at 100%.
4. Afterburner's polling rate is 500ms. (only updating once every 30 frames)

Turn on V-Sync, turn down the graphics options until it stops dropping below 60, and set up Afterburner to poll at 100ms and to display per-core CPU usage, not an average.

Re: All games have massive Frame Rate Judder.

Posted: 05 May 2016, 21:06
by Jbinn
Glide wrote:
Jbinn wrote:Heres some uncompressed videos, I still can't get OSD to work on World of Tanks :(
https://www.youtube.com/watch?v=j0g7K6I0_X8
If you guys cant see the stutter in that video then I give up trying to show it, that's literally with a controller, OSD is up, uncompressed, 60fps/1080p. So you're telling me that's normal and part of refresh rate variance? because it doesn't feel or look normal compared to anything I've ever seen before. Also it's worse in person, the youtube videos don't fully show how bad it's.
It's like you aren't even listening.

1. V-Sync is off, without even having a cap in place. (goes above 120 FPS)
2. Framerate is dropping below 60 FPS. (49.6 FPS min)
3. CPU usage displayed is an average, not per-core. When your average is 85-90% I guarantee that you have at least one core at 100%.
4. Afterburner's polling rate is 500ms. (only updating once every 30 frames)

Turn on V-Sync, turn down the graphics options until it stops dropping below 60, and set up Afterburner to poll at 100ms and to display per-core CPU usage, not an average.
How am I not listening? I gave you EXACTLY what you asked for lol theres only so much OSD does on my PC properly, it doesn't work with all games and all the stats don't always show up, I'm also new to the program so it takes me time to figure out how to do what. I'm not trying to be an ass but you need to bear with me I'm at my ends with this crap, I shouldn't need VSYNC or frame limiters to enjoy my games, I know people most people don't use VSYNC and they don't cap frames, I've seen PC builds with perfectly smooth visuals unlike mine... I've spent over a year trying to fix this, I've even rma'd parts and built a completely new computer. It doesn't matter if I use VSYNC because even when I get 200fps in a game VSYNC dips below 60fps for no reason and causes stutter. Also frame rate caps helps but when I use them the stutter is still there the only way frame rate caps work is if I run it in windowed mode and again it drops below 60fps for no reason just like VSYNC and causes a stutter every now and then (even in games where I get huge fps.) I did everything you asked I made the video less compressed, I made it 1080p/60fps, I used OSD and put all the info on there you asked for...

I guarantee most of you can play a game with VSYNC off right now and it looks perfectly fine, go ahead go play a game without VSYNC record it and I bet its 100x smoother than the videos I've recorded. The whole Shadowplay makes videos look smoother is complete BS because I have a 970 that did the EXACT same thing. I've physicaly compared my PC next to someone elses, I've watched videos and compared them with the SAME settings and my games are NOT smooth this is NOT normal from what I've seen. I understand the concept of frame tearing and how variable refresh can cause stutter but not in EVERY game no when I'm getting high FPS. IT also doesn't explain why my fps drops below 60fps with VSYNC on even when I'm way beyond 60fps with it off. It also doesn't explain how when I cap my FPS @ 60 I get the same stuttering I do when its not capped just with less tearing.

I guess I'm beating a dead horse but I'm not buying into this being a normal thing, I've been building PC's for over 10 years never had this be an issue I've seen other peoples builds run flawless I've youtubed similar setttings/builds/games and they run much smoother than mine with VSYNC off and no frame rate caps. So I cannot allow myself to believe this is normal, so I'm going to keep digging until I find an answer or a solution. I've literally been trying to figure this out for over a year now and exhausted almost all possibilities. You need to understand why I'm being like this I'm frustrated I love PC gaming and I can't even play a game and enjoy it because all they do is stutter I'm at the point where I'm going to sell my PC and never look back and it really fucking pisses me off at this point :-/

AT this point:

VSYNC is not an option because even if I get 200fps in a game as soon as I throw VSYNC on it dips below 60 constantly for no reason.
Frame Rate Cap is not an option because it stutters unless I run it in windowed mode.

and I shouldn't have to turn settings down to enjoy my games imho 40-50fps should be perfectly acceptable and playable. How come I can go on my XBOX 360 and enjoy it with no tearing or stutter but I go on my brand new PC with over 100fps yet its a tearing/stuttering mess that honestly makes me sick to stomach because of how bad it's.

This is just really really pissing me off. But I'll make another video ANYTHING ELSE before I spend 2 hours editing/uploading this next video?

Re: All games have massive Frame Rate Judder.

Posted: 05 May 2016, 22:55
by Sparky
VSYNC is not an option because even if I get 200fps in a game as soon as I throw VSYNC on it dips below 60 constantly for no reason
It's probably dropping like that even with vsync off, this is why we need a frametime graph with individual frame timings, instead of just framerate that's an average of tens of frames. If you look at one second of animation, if you have 100 frames that take 5ms and one frame that takes 500ms, you're going to have a massive hitch, even though the framerate says 101.

We don't need more videos.

Re: All games have massive Frame Rate Judder.

Posted: 05 May 2016, 23:11
by Glide
Jbinn wrote:I shouldn't need VSYNC or frame limiters to enjoy my games
If you're going to disable the thing which syncs frames to your display's refresh rate, don't complain when things are out of sync and juddering.
Jbinn wrote:It doesn't matter if I use VSYNC because even when I get 200fps in a game VSYNC dips below 60fps for no reason and causes stutter.
It doesn't happen for no reason.
Your video shows that you have the graphics settings up higher than your system can handle, if the goal is to have smooth gameplay.
Jbinn wrote:Also frame rate caps helps but when I use them the stutter is still there the only way frame rate caps work is if I run it in windowed mode and again it drops below 60fps for no reason just like VSYNC and causes a stutter every now and then (even in games where I get huge fps.)
I only suggested a framerate cap because sometimes I find that frame pacing and/or latency is improved with a cap somewhere between your refresh rate and 2x the refresh rate.
E.g. a 65 FPS cap on a 60Hz display. With some games where your performance might be in excess of 120 FPS uncapped, they run better with a framerate cap in place - even though V-Sync should be taking care of that.

I don't think you need to be dealing with framerate caps because your issue is clearly that your framerate is dropping too low.
The reason I mentioned it is because it's another thing people suggested you try, which wasn't being used in the video you posted.
Jbinn wrote:I did everything you asked I made the video less compressed, I made it 1080p/60fps, I used OSD and put all the info on there you asked for...
You did some of what was suggested, so the new video does give us an idea of why you're seeing stuttering.
Though you got the overlay working in your video, you seem to have ignored all the advice given on how to reduce or eliminate stutter, while coming back here to complain that it stutters.

There's no mystery here, other than the fact that you think that things should magically work differently from how they do.
You're like the people in that massive topic on the GeForce forums who are pairing up 900-series GPUs with an inadequate CPU and blaming NVIDIA when the GPU cannot be fully utilized.
Jbinn wrote:I've physicaly compared my PC next to someone elses, I've watched videos and compared them with the SAME settings and my games are NOT smooth this is NOT normal from what I've seen.
You've compared against a PC with a GPU approximately 50% faster than yours, on a 144Hz display. It's no surprise that it ran smoother.
You seem to be more focused on making comparisons, finding videos to post, and complaining, than working to actually solve the problem.
Jbinn wrote:IT also doesn't explain why my fps drops below 60fps with VSYNC on even when I'm way beyond 60fps with it off. It also doesn't explain how when I cap my FPS @ 60 I get the same stuttering I do when its not capped just with less tearing.
Your video showed it dropping below 60 FPS with V-Sync off and GPU load at 100%.
You have the graphics settings turned up higher than your GPU can handle for smooth gameplay.
GPU usage should never be hitting 100% if you're wanting smooth gameplay on a fixed refresh rate monitor.
Jbinn wrote:I guess I'm beating a dead horse but I'm not buying into this being a normal thing
You don't have to "buy into it".
It's a fact that anything other than 60 FPS will judder on a 60Hz fixed refresh-rate display. There's no debating it.

The only thing that may differ is people's subjective impression of how that is running. If you never game with V-Sync on, or you always use triple-buffering or run in windowed mode, or you're used to console gaming, maybe you won't notice that judder because that's just what you're used to.
But it's there, and the only fix is to either have a framerate which is 60 FPS with good frame pacing 100% of the time, or to have a variable Refresh Rate Display.

The latter is a far better solution to the problem, the only issue is that it's an additional expense for most of us right now.
In my case, the main issue is not the expense, but the fact that none of the displays I want (OLED) currently support the feature.
Jbinn wrote:AT this point:
VSYNC is not an option
Then your only option is a FreeSync monitor.
Or dumping AMD and getting a G-Sync monitor.
Jbinn wrote:How come I can go on my XBOX 360 and enjoy it with no tearing or stutter but I go on my brand new PC with over 100fps yet its a tearing/stuttering mess that honestly makes me sick to stomach because of how bad it's.
Different expectations and different input methods I guess.
When you're sitting 10ft from a laggy TV with a wireless controller, you don't see these problems nearly as much as sitting 2-3ft from a low latency monitor using a mouse.
Maybe you're also less concerned about performance when you paid less than $300 instead of $1000+

The awful performance of games on that generation of console hardware is what got me to sell everything and move back to PC as my primary platform again.
'80s-'00s were PC gaming for me, '00-'07 was mainly console gaming, and since then I've been 100% PC gaming and wouldn't consider a console again.
The shift from primarily 60 FPS targeted console games to 30 FPS games that frequently dropped below that was unacceptable to me.

Re: All games have massive Frame Rate Judder.

Posted: 06 May 2016, 00:03
by Jbinn
Sparky wrote:
VSYNC is not an option because even if I get 200fps in a game as soon as I throw VSYNC on it dips below 60 constantly for no reason
It's probably dropping like that even with vsync off, this is why we need a frametime graph with individual frame timings, instead of just framerate that's an average of tens of frames. If you look at one second of animation, if you have 100 frames that take 5ms and one frame that takes 500ms, you're going to have a massive hitch, even though the framerate says 101.

We don't need more videos.
Even when I set games to lowest graphics they have the same effect, 50fps or 120fps its the same smoothness higher being slightly less noticeable. 50FPS should still bea n acceptable frame rate I've never had issues playing at 40-50fps before. Theres a difference between stutter and low frame rate, I don't mind low frame rate I mind stutter. So what do I have to do to see if I'm getting 100 frames @ 5ms and then 1 at 500ms? or something similar?