Ingannamorte wrote: ↑01 Mar 2021, 04:01
Hi guys.
I bought a viper 8000, should I return it?
The only game that works is overwatch. But I don't want to play only overwatch, I want to play other games. Yes, 8000Hz looks great, but it just doesn't work. I have a feeling that I was simply deceived. It will be years before any developer decides to add support for such a mouse to their game.
it IS a game architecture thing. on the one hand this is 2021 tech, on the other hand games from 2012 actually runs past 300 fps stable on the average last year sweetspot+ gear in all low...and i do mean dota 2 and csgo. not even overwatch, unless u only play dm and dm comp whenever that arrives like, once a year for 2 weeks (smh). (edit: i actually just tested and it seems like on some smaller maps it floats lowest 310-320 ish, result not conclusive, but with dota 2 and csgo they are pretty much not so different, and I don't know any other impactful titles worth mentioning tbo, pubg as I said demands 120% scaling and that means 200fps ish, and even if it supposedly has 60hz servers now...there's just not a lot of fast swiping in that game...nor should it be that kind of game...
but the speed where 2k hz is reached is still relatively slow, and 8khz speed isn't THAT high either.. so yeah depending on your edpi in various zoom settings..you DO still swipe fast enough to go above 2khz, even in dad games.. read below to understand the relevance.. wt while easily getting the most potential fps for an 2015/onward game if it's air vs air only modes up on higher altitudes, never was gonna be esport ready lul...and I don't blame Gaijin alone , because even if they are the best devs ever the dogfight/boom zoom tactics are still gonna be a bit too much for the youngsters these days...and because they are not the best devs their tank modes are pure trash...wasted potential everywhere .....oh and r6s of course is a dead afterthought..)
games simply use more complex architecture that hogs the hardware so much that the mouse doesn't get enough love (this includes simple things like having more complex model skeletons/ragdoll/sfx particles/mechanics logic even in all low ofc). I say this not because having 300+ fps stable validify having a 300hz+ monitor and then demanding beyond 1k hz. Because if you bothered to read this thread you know that 8khz is in and of itself superior for its own reasons. I'm just going off a hunch and you'd want enough hardware headroom to be confident that something that peaks your monitor compliments for more or less 8x, is gonna also be in a comfortable spot, doing god's work.
ALSO VERY IMPORTANT PLZ READ RAZER: I was gonna comment on this and I may have already acclude to this prior (you'd have heard this earlier if you sent me a test copy around same time as Chief, theFiend, but now is not too late since it's not on a new shape anyways), but your algo for scaling "hz" doesn't really keep the same density through out, or rather I never expected it to keep through and through and it was so unsurprising I completely forgotten to analyze it even just a bit. To be more exact, at around 2-3khz dotting starts to appear. That means your hz ratio isn't scaling up fast enough to keep up with the speed increase. It's like there's a "hz" acceleration with accordance to speed,
yet this was supposed to eliminate the dotting that would clearly go rampant if during moderate to fast swiping the hz is still like 20 hz as it were in low speed. This might seem like a reasonable limit/tradeoff to some, but it really isn't,
because THIS MEANS that the 8khz is effectively useless and fake in terms of keeping it tight, except at around 2k, where the hz isn't too bloated and you cannot see much dotting, meaning there is absolutely NO pixel skipping due to an inferior overall "resolution". Below 2k it's just TOO dense it's completely unnecessary (which again justify a "dynamic hz" but that's not the problem here because...) above 2k it goes the other way...and very obvious very fast.. although not as bad as 1khz..
There's something clearly very crooked with the graph, even if you consider the fact that games like pubg require high precision sub pixel aiming, and that fast swiping games are generally much more broad stroke while flicking as fast as they do
Whatever areson can test out, the result of maxed 8khz swiping is still commendable and respectable, but unless there's actually problem with areson showing actual plot of 8khz swiping/you wanna provide your own tool for this/there is a better tool to test this, I simply can't see how this can be considered true 8khz money for money. we are actually on the brink of a new realm of "fake dpi war" and you heard it here first folks, I am going to change this industry right here right now, marketing has failed to speak truth yet again.
Because pixel skipping is equivalent to a part of the effect of low hz and that is then equivalent to what smoothing mainly does to the aim pattern...
This means that it doesn't matter how high the hz number is, it would still scale too slow even if the max is 24k hz, IF a similar algo is applied as such, and that 24k isn't enough raw horsepower to completely overwhelm the flick speed( edpi choice doesn't affect this much/I don't want to over-complicate an already extended post)
Of course this means that 1khz is basically obsolete and you'd be crazy to still use it for serious competition, because they basically use similar algo, and you are simply using a broken car that's 8x cheaper.