How I solved my particular input lag,floaty mouse,desync, degraded visuals problem

Separate area for niche lag issues including unexpected causes and/or electromagnetic interference (ECC = retransmits = lag). Interference (EMI, EMF) of all kinds (wired, wireless, external, internal, environment, bad component) can cause error-correction latencies like a bad modem connection. Troubleshooting may require university degree. Your lag issue is likely not EMI. Please read this before entering sub-forum.
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This subforum is for advanced users only. This separate area is for niche or unexpected lag issues such as electromagnetic interference (EMI, EMF, electrical, radiofrequency, etc). Interference of all kinds (wired, wireless, external, internal, environment, bad component) can cause error-correction (ECC) latencies like a bad modem connection, except internally in a circuit. ECC = retransmits = lag. Troubleshooting may require university degree. Your lag issue is likely not EMI.
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Slender
Posts: 1547
Joined: 25 Jan 2020, 17:55

Re: How I solved my particular input lag,floaty mouse,desync, degraded visuals problem

Post by Slender » Today, 06:31

astroasis wrote: ↑
Yesterday, 23:22
Slender wrote: ↑
Yesterday, 17:57
astroasis wrote: ↑
Yesterday, 13:46
donktuman wrote: ↑
Yesterday, 13:36


how often you have 'ground yourself?' and is it possible to fix it again by doing it again?
I only tried it for the first time today, ive had the issue since 2018 and its followed me to different parts of the UK which makes no sense. As soon as I got back to my flat today after the experiment I noticed all text and visuals were clearer and that shadow that follows the mouse cursor was less apparent, cs2 and battlefield 6 were smoother, like there were more frames and movements happening in the game not just the fps. If the desync comes back I'll go touch grass barefoot again and see what happens, this would suggest our physical body is messing with electronics somehow
pc is grounded?
Yes, no issues with hardware grounding in my opinion. My pc has been on for 12 hours and mouse movement has stayed the same throughout, which is new
i know, body can eliminate 50hz wave but only if you touch something metal part. But, you can take multimeter, and measure voltage between your body and neutral / ground in socet (also between neutral and ground), measure voltage between body and pc. Also, when you make that, try measure with foot on floor, without foot on floor.


astroasis
Posts: 8
Joined: 25 Jul 2025, 18:11

Re: How I solved my particular input lag,floaty mouse,desync, degraded visuals problem

Post by astroasis » Today, 10:39

Slender wrote: ↑
Today, 06:31
astroasis wrote: ↑
Yesterday, 23:22
Slender wrote: ↑
Yesterday, 17:57
astroasis wrote: ↑
Yesterday, 13:46


I only tried it for the first time today, ive had the issue since 2018 and its followed me to different parts of the UK which makes no sense. As soon as I got back to my flat today after the experiment I noticed all text and visuals were clearer and that shadow that follows the mouse cursor was less apparent, cs2 and battlefield 6 were smoother, like there were more frames and movements happening in the game not just the fps. If the desync comes back I'll go touch grass barefoot again and see what happens, this would suggest our physical body is messing with electronics somehow
pc is grounded?
Yes, no issues with hardware grounding in my opinion. My pc has been on for 12 hours and mouse movement has stayed the same throughout, which is new
i know, body can eliminate 50hz wave but only if you touch something metal part. But, you can take multimeter, and measure voltage between your body and neutral / ground in socet (also between neutral and ground), measure voltage between body and pc. Also, when you make that, try measure with foot on floor, without foot on floor.
I may try that multimeter test if it gets bad again, for now I can see a difference day 2, even opening tabs in chrome looks smoother, youtube videos, windows explorer etc. WASD movement in cs2 feels more normal, there are complete frames of animation missing with the desync but no test will show it

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