Re: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
Posted: 02 Jul 2025, 06:33
Very interesting observation — thanks for sharing it.
I’ve also started wondering if things like AFK or alt-tabbing might indirectly affect the way the server treats that player’s connection.
Think about it:
An AFK or disconnected player sends/receives far less gameplay data.
That could shift server-side bandwidth or change how snapshots are batched for the remaining players.
Strangely enough, I’ve seen similar patterns — someone leaves or goes idle, and suddenly the game feels smoother or packet sizes go up.
Could be coincidence… or it could be a side effect of dynamic netcode load balancing.