Re: Input lag and eSport. Every gamer should know this.
Posted: 27 Aug 2020, 18:14
from your video i can tell you dont have any problem so why you are here
Who you gonna call? The Blur Busters! For Everything Better Than 60Hz™
https://forums.blurbusters.com/
from your video i can tell you dont have any problem so why you are here
I will try to explain this phenomenon to you, so just imagine this scenario. Lets pretend that ping measurement & implementation does not exist, just erase it from your memory and knowledge. Now, when you are gaming, sometimes during the day you will be unknowingly playing with ping 20-30 and sometimes it will be 60-80, 120-140 and 200-250 etc. In this scenario, you can see and feel the difference but you just don't know what the root cause of the problem is. You can see and feel the sudden change in game harmonics, change in perceived game fluidity, unusual enemy model movement / positioning changes (model stuttering during movement), weird delays / teleports, hit registration problems, weapon spray control difference, timing issues etc. But, without being aware of ping measurement & implementation you simply don't know what is causing these changes that affect your gameplay during different times of the day. This thread (and many others) are about the exact same thing. Its just that people describe what they see & feel in different words and they are using different terminology. This thread uses the incorrect term of "input lag" to describe the issue, but we are still dealing with some kind of a delays that is caused by *something* BUT not hardware.
Actually, going to your friends house or internet cafe with your own PC and seeing the problems suddenly and completely vanish proves that the problem exists. If you have spent 1000's of hours gaming you know exactly how game should feel like when it is working correctly and you feel & see immediately when it all changes, especially when the change is literally crippling to your performance. As for the numerical tests, i don't think you understand that these problems are most likely above the paygrade of 95% of both IT / Network Specialists and electricians. If you talk to the random specialist and try to explain the issue they either have no idea what you are talking about or claim it is impossible / highly unlikely & that there is no problem & look at you like you are a crazy person. When you actually try to talk to these people about the actual high level technical stuff, it is obvious that they have never dealt with these issues before, as they are only dealing with the regular day-to-day problems. Keep in mind, that all these problems (whatever they are, either network or & electrical) do not affect anything else you do in a major way. You can still use the internet and have high download speeds, and all your electrical devides are working fine without breaking down etc. This is good enough for most people, that is exactly why these issues are not widely known to the public. Games & gaming related issues are still a fringe territory. If electricity & 'noise interference' is in fact a contributing problem, then i don't think you can easily solve this issue without corporate / industrial / government / NASA level of expertise. Why ? Because this is where they care the most about clean, safe, secure and proper power usage & delivery to the highly sensitive devices that they are using and relying on. What this means to the casual gamer that wants to solve his problems ? It simply means price barrier, as testing, measurements, consultations and solutions at this level are not something that the common folk can afford. Most of these experts won't probably even talk to you if you are not a large company representative but a private citizen.1000WATT wrote: ↑27 Aug 2020, 13:42Need numerical tests before and after. With a complete list of equipment and a step-by-step description of what they changed. On the basis of this data, it will be possible to make statistics and there will be ways to solve such problems for a particular person.
Stories about the fact that I came to a friend in another house, or I wrapped foil on a cable are boring.
just tell him if he want to understand this problem just find someone from your location who has this problem and try to play on his location and then you will see why we talking about feels and not realdatamello wrote: ↑28 Aug 2020, 04:51I will try to explain this phenomenon to you, so just imagine this scenario. Lets pretend that ping measurement & implementation does not exist, just erase it from your memory and knowledge. Now, when you are gaming, sometimes during the day you will be unknowingly playing with ping 20-30 and sometimes it will be 60-80, 120-140 and 200-250 etc. In this scenario, you can see and feel the difference but you just don't know what the root cause of the problem is. You can see and feel the sudden change in game harmonics, change in perceived game fluidity, unusual enemy model movement / positioning changes (model stuttering during movement), weird delays / teleports, hit registration problems, weapon spray control difference, timing issues etc. But, without being aware of ping measurement & implementation you simply don't know what is causing these changes that affect your gameplay during different times of the day. This thread (and many others) are about the exact same thing. Its just that people describe what they see & feel in different words and they are using different terminology. This thread uses the incorrect term of "input lag" to describe the issue, but we are still dealing with some kind of a delays that is caused by *something* BUT not hardware.
We know that internet performance fluctuations during the day can also cause similar behaviours to occur, even without ping changing at all (!), all because how packets are being processed, prioritized & handleded within the network by your ISP in relation to all other traffic that is happening within the network. This is one part of the equation, and this has been known for nearly two decades. But there is a growing concern about additional factors that might play a role, such as quality of the electricity in your home or your area, which introduces unusual noise or harmonics, which causes an interference (at a certain frequency most likely) with sensitive electrical devices & chips and how they operate and process data. So it looks like apart from network related issues, there might be an additional or completely separate factor (electricity & 'noise' interference) that either contributes to the network problems or creates similar problems on its own.
Actually, going to your friends house or internet cafe with your own PC and seeing the problems suddenly and completely vanish proves that the problem exists. If you have spent 1000's of hours gaming you know exactly how game should feel like when it is working correctly and you feel & see immediately when it all changes, especially when the change is literally crippling to your performance. As for the numerical tests, i don't think you understand that these problems are most likely above the paygrade of 95% of both IT / Network Specialists and electricians. If you talk to the random specialist and try to explain the issue they either have no idea what you are talking about or claim it is impossible / highly unlikely & that there is no problem & look at you like you are a crazy person. When you actually try to talk to these people about the actual high level technical stuff, it is obvious that they have never dealt with these issues before, as they are only dealing with the regular day-to-day problems. Keep in mind, that all these problems (whatever they are, either network or & electrical) do not affect anything else you do in a major way. You can still use the internet and have high download speeds, and all your electrical devides are working fine without breaking down etc. This is good enough for most people, that is exactly why these issues are not widely known to the public. Games & gaming related issues are still a fringe territory. If electricity & 'noise interference' is in fact a contributing problem, then i don't think you can easily solve this issue without corporate / industrial / government / NASA level of expertise. Why ? Because this is where they care the most about clean, safe, secure and proper power usage & delivery to the highly sensitive devices that they are using and relying on. What this means to the casual gamer that wants to solve his problems ? It simply means price barrier, as testing, measurements, consultations and solutions at this level are not something that the common folk can afford. Most of these experts won't probably even talk to you if you are not a large company representative but a private citizen.1000WATT wrote: ↑27 Aug 2020, 13:42Need numerical tests before and after. With a complete list of equipment and a step-by-step description of what they changed. On the basis of this data, it will be possible to make statistics and there will be ways to solve such problems for a particular person.
Stories about the fact that I came to a friend in another house, or I wrapped foil on a cable are boring.
Actually, I didn't make a mistake in the terminology, but for a simpler understanding, I will use the term input lag of the monitor instead of the output lag of the monitor, if you want it that way.1000WATT wrote: ↑27 Aug 2020, 14:34Ekwalipt
Regarding your YouTube video.
The percentage and number of professional cybersportsmen on the territory of the Russlan Federation and the CIS countries has nothing to do with the problems of the hardware level, including the input lag.
What kind of logic did you use to connect these two factors?
input lag is a worldwide problem and does not apply to individual countries.
If we talk about the number of e-sportsmen in the cis region. Everything is simple here. There are very weak e-sports organizations on the territory of the cis and there are no generous advertisers. Players are often not paid what they promised.
And the chances of getting into the European team are disastrously small.
Concerning input lag from your video.
As a native speaker, I could hardly understand what you wanted to tell the audience.
Why did you use a game with a limited maximum camera speed? This has nothing to do with input lag.
You are a schoolboy who only recently learned that input lag is made up of many intermediates.
And you immediately started coming up with an individual term for each.
How do you like that.
Information from the monitor to the eyes is input lag. Brain-to-finger information output delay.
Coming up with new terminology for anything you think is new makes it difficult to understand.
If you need a program to determine the artificial limitation of the speed of rotation of the camera in games and the likely acceleration at the software level. There she is. https://drive.google.com/file/d/1kLdvVu ... sp=sharing