Re: Software BFI Double Image Effect! (Emulation of CRT 30fps @ 60Hz)
Posted: 22 Nov 2021, 03:55
As I can guess or speculate what I want. I have done your ufo test whit four colors, and you can see that at the center of the 30 and 15 fps line, you can see colors of the right ufo. This is the video.
What I thing is happenig is that you need two light emitters (horizintally) at the left and two at the right at a certain distance and a speed Edited: not certain speed, light speed. Edited: As you can't move a light emitter at the speed of light you have to turn on and turn off light emitters at a certain distance to get a continuity. Like frames are doing. To see the wave of light. Is like the waves are doing a screen between them as the light can only be seen if its reflected. Edited: The fist and the third frane are the screen, and the scond and fourth what you see as them have more intensity. So you can see the second frame and maybe the third behind the second and the fourth so you see a mix. And maybe the frame you see is the last with the other three behind, as minimum, with less intensity.
And you need an enough distance between frames as the intensity of the waves is mixed and if its to low the waves can't be seen. So that you need 12fps to se the movement and with less you only see the frames jumping between distances. So the light as a wave maybe is what is doing the "illusion of movement" and is the what you call blur.
So that if you see the ufos patern between the four ufos of the 30 and 15 fps line, and you use the wave function and it can explain the patern, is that it is the light as a wave. As I don't know about physics I can't calculate it to confirm this.
And I am not saing is like that, but it seems for me and an expert could confirm it.
What I thing is happenig is that you need two light emitters (horizintally) at the left and two at the right at a certain distance and a speed Edited: not certain speed, light speed. Edited: As you can't move a light emitter at the speed of light you have to turn on and turn off light emitters at a certain distance to get a continuity. Like frames are doing. To see the wave of light. Is like the waves are doing a screen between them as the light can only be seen if its reflected. Edited: The fist and the third frane are the screen, and the scond and fourth what you see as them have more intensity. So you can see the second frame and maybe the third behind the second and the fourth so you see a mix. And maybe the frame you see is the last with the other three behind, as minimum, with less intensity.
And you need an enough distance between frames as the intensity of the waves is mixed and if its to low the waves can't be seen. So that you need 12fps to se the movement and with less you only see the frames jumping between distances. So the light as a wave maybe is what is doing the "illusion of movement" and is the what you call blur.
So that if you see the ufos patern between the four ufos of the 30 and 15 fps line, and you use the wave function and it can explain the patern, is that it is the light as a wave. As I don't know about physics I can't calculate it to confirm this.
And I am not saing is like that, but it seems for me and an expert could confirm it.