jorimt wrote: ↑15 Feb 2022, 13:40
Would it not, since G-SYNC technically already delivers frames "just in time?" Non-GSYNC V-SYNC scenarios are stuck with fixed refresh intervals, though I suppose no sync would be exempt where the render queue is concerned in this scenario, so hard to say.
G-sync doesn't seem to affect the pre-render queue at all. Like, not even a tiny bit. Which makes sense. It only syncs the display to the frame presentation. The pre-render queue has nothing to do with that.
Again, I've never personally experienced a notable difference between LLM "On" and "Ultra" beyond the static FPS limit when used with G-SYNC
Since there is a big difference between low latency mode OFF and ON with g-sync, it shouldn't come as a surprise that ultra also does the same thing with g-sync as it does without it.
I also had the understanding that a dynamic limiter would not be viable at the driver-level where LLM "Ultra" was concerned, hence why Reflex ultimately needed to be implemented at the engine-level, and now acts as an LLM replacement.
That's nice and all, but literally none of the games I play have reflex
If you have a game you know for certain LLM works in and is easy to make GPU-bound, assuming I already own it, I would consider using my LDAT to do some limited testing in the (indefinite) future.
Witcher 3. I enabled DSR 4x on my 1440p display to get 5K resolution (5120x2880.) I then ran the game in that res, with g-sync on and LLM off. My poor 980 Ti can't cope well and it struggles to maintain even 30FPS at 5K. The input lag is so obvious, I can count the delay without any software. I then set LLM to ON, and it's clear as day that there's a huge input lag reduction. Setting it to ultra "seems to me" improves it a bit further, but it could be placebo. However, since OFF and ON have a huge latency difference beyond doubt, I don't see why ultra wouldn't improve it a bit further, like it does without g-sync.
You can also use profile inspector and set pre-rendered frames to something like 10. Good for a laugh. Input lag becomes so ludicrous, you can leave the PC and get a coffee between inputs

So it looks like g-sync doesn't do anything at all to the pre-render queue, and thus ultra should provide exactly the same behavior with g-sync as it does without g-sync (minus the FPS cap, of course.)