Re: 05/22/2020 UPDATE. The IPS 240hz monitor tier list.(I've measured/tried the all) and my honest explanation why.
Posted: 18 Jun 2020, 06:32
Who you gonna call? The Blur Busters! For Everything Better Than 60Hz™
https://forums.blurbusters.com/
I don't see why not. If you want smooth gameplay for the games you play, you only have the ability to scale up resolution and refresh rate. Games like DotA 2. I doubt it stresses a 2070... Because of crap anti-aliasing it would look much better at 1440pBut seriously, why would anyone spend nearly a thousand dollars to play low end/low graphically demanding games or esports titles on this monitor? There are better options with lower input lag with better response times. I have the rtx 2070 and i can barely get 80 FPS on a AAA 1440p title. what makes anyone think they can run a ps5 calibur AAA game to run at 240hz at 1440p? i don't think the 2080ti is fast enough, hell i don't think the 3080ti is fast enough to get 1440p near 240hz FPS(since it will be a massive bottleneck).
4. Speaking of input lag, if you do intend to play esports/low graphically demanding titles at 240hz, VA is notorious for having very bad input lag and slow response times, like i said, there are better options



axaro1 wrote: ↑17 Jun 2020, 02:53
If you can get more than 250fps every single time just set refresh rate to 280hz and cap at 250fps with freesync.
240hz capped at 236 is better IMO if you happen to have your fps dipping as low as 220-230.
Generally I take the 5% lows (not 0.1% and not 1%) and I use it as a baseline to find the correct fps cap, if I set the refresh rate to 280hz capped at 276fps with freesync I tend to find big aim inconsistencies when my fps is at 276 compared to when it dips to 230 and viceversa.
Can you output 250fps 95% of the time? Then cap at 250.
In terms of colors I think it falls behind what the MSI can do (It can still output 10bit if set to 144hz or lower, so it's good to watch h265 content) but it definitely compensate on other aspects like the refresh rate.
For 280hz if you set the overdrive to OD80 it has an extremely low amount of overshoot and a really crisp image, it looks better than the VG279QM with the same settings (If I compare the frog pursuit test https://www.aperturegrille.com/reviews/ASUSVG279QM/)
Tftcentral registered as low as 0.30ms signal processing time, if you add the Response Time Element(which is the same as the Acer) it's just 0.3ms (1/3 of a millisecond) slower than the XV273X.
+Strobe timings for this monitor are 120, 144, 240 and 280.
Forget about strobing with Gsync/Freesync, it doesn't work well on this monitor.
Standard strobing however is a completely different thing, 280hz with strobing is very good, the refresh window at 280hz is 3.57ms and the strobe duration lasts only 1.1ms, which is very fast.
This is wrong, hz is a unit of cycles per second. At 280hz your monitor will have displayed 40 more frames over the course of a second. Thus, your example is only true if you somehow take 1 second to react and shoot your gun (in which case, I'm sorry to say but you're most certainly already deadRLCScontender wrote: ↑18 Jun 2020, 04:59Think about it this way. If you are sniping, yet you are late by 40 frames, do you think you will get that perfect shot? 40 frames may not sound a lot but in faster games, it's A LOT. That is how much of an advantage 280hz has over 240hz.
You can't look at hz only, you also have to consider delay. In a perfect world without any delay, or if the input delay is the exact same for both monitors and the only variable is the refresh rate, at 280hz you would see the opponent a huge (1/240 - 1/280) * 1000 = 0.59ms before your opponent sees you. Also, this is the worst case scenario, meaning the opponent appears immediately after both monitor refreshed their frame at the same time. My intuition tells me on average you would see the opponent 0.59 / 2 = 0.295ms before he sees you (again, assuming identical display lag).RLCScontender wrote: ↑18 Jun 2020, 04:591. 50/50 situations. if two saw each other at the same time(Frist person shooters) or in rocket league, there's a 50/50 situation. The player with a 40hz frame advantage WILL get priority This happens all the time in rocket league because we are put in so many 50/50 situations that the person whois a few frames FASTER will hold priorit. You may think you aren't playiing any different but you are through the EYES of your opponent.
I'm not sure how you tried to calculate this, but this is false. A 40 hz advantage means your monitor displays 40 more frames each second. 40 frames/second * 60 second/minute = 2400 frames/minute. Your maths would work, if a minute was 2000 seconds (maybe I'd have enough time to do what I want in the day, then!).RLCScontender wrote: ↑18 Jun 2020, 04:592. WHen moving your camera. not only do you get less motion blur(higher MPRT), but it's EASIER to react in a subconscious way when moving your camera because you are able to see MORE frames per second in the long run. If you do the math per minute, you would've experienced almost 80,000 MORE frames than the 240hz competition
It's not that simple. For example, consider a 1000hz monitor that would have a 1 second input delay. The gameplay would probably appear as smooth as a baby's butt compared to 240hz, but the 240hz monitor would still see you first. This is why input lag is very important, hz alone doesn't tell the whole story.RLCScontender wrote: ↑18 Jun 2020, 04:593. extra frames gives you a reaction time advantage.You may think you are reacting the same way, playing the same,e tc. But you really aren't because relative to other people, you ARE going faster than they are since they are capped at 240hz. With that being said, if you combine the 50/50 advantage on TOP of the "moving your camera" advantage, sub consciously, even though you may THINK you are seeing no differences in speed of your gameplay, the OTHER people who has a 240hz or less monitor will perceive that you are reacting faster than they are.