Re: I fixed my Desync/input Lag/Hitreg in CSGO
Posted: 24 Mar 2023, 04:08
Who you gonna call? The Blur Busters! For Everything Better Than 60Hz™
https://forums.blurbusters.com/
You're correct, it is the lag compensation. Same thing happens in Valorant, but it's even weirder. I used to have 43ms to London and was having a blast most of the time while playing, then the routing changed and I had 37ms ping. With that ping, my KDA tanked and I felt like I had no time to react to enemy movement at all. Increasing my latency with a tool back to 43ms ping and voila, most of the games feel much better and it doesn't feel that off anymore, KDA instantly improved. There's something going on, that around 40ms-60ms ping feels much more consistent(although not always) than 15ms-40ms ping. But holy, just 6ms difference in ping can cause such a vastly different experience.Raphaeangelo wrote: ↑04 Sep 2023, 15:24Ok so after my last comment I got to thinking. It has to be network related. Since I can’t change my ISP and there is nothing I can do about server performance I was thinking maybe lag compensation is the reason for inconsistencies. I normally have a ping of less than 20ms. I have what’s called peakers advantage. People with more than 80ms have hiders advantage. I wanted to play a game right in the middle at 50ms. I selected a server that wasn’t the closest but also not the farthest. My ping was right around 40-50ms and the game felt great! I wasn’t dropping 20 bombs but I felt like all my damage was registering and people would die with the right amount of bullets. It felt fair. When I would get killed it was because I was out gunned or out positioned. I wasn’t getting shot 3 times and dying while landing two whole magazines (like I used to on 20ms ping). I know everyone says “I found the issue” then a few days later say “it’s back” but lag compensation is a factor I’ve never tested before. I’ll keep playing like this and report back in a few weeks.
I found this compilation of pro streamers. It’s interesting that they all have a ping of 40-50ms.
https://youtu.be/USaEdXSui7A?si=Fn39b9n5THpYKIlu
Curious if anyone can confirm that 40-50ms feels the best.
Already tried it with clumsy for 40-50-60-70 ping and makes absolutely zero difference in terms of hitreg/desync. Wherever I bring my PC it works like utter shit, which means heavy movement, delayed clicks combined with enormous desync. Gaming RIP.13n47 wrote: ↑04 Sep 2023, 15:42You're correct, it is the lag compensation. Same thing happens in Valorant, but it's even weirder. I used to have 43ms to London and was having a blast most of the time while playing, then the routing changed and I had 37ms ping. With that ping, my KDA tanked and I felt like I had no time to react to enemy movement at all. Increasing my latency with a tool back to 43ms ping and voila, most of the games feel much better and it doesn't feel that off anymore, KDA instantly improved. There's something going on, that around 40ms-60ms ping feels much more consistent(although not always) than 15ms-40ms ping. But holy, just 6ms difference in ping can cause such a vastly different experience.Raphaeangelo wrote: ↑04 Sep 2023, 15:24Ok so after my last comment I got to thinking. It has to be network related. Since I can’t change my ISP and there is nothing I can do about server performance I was thinking maybe lag compensation is the reason for inconsistencies. I normally have a ping of less than 20ms. I have what’s called peakers advantage. People with more than 80ms have hiders advantage. I wanted to play a game right in the middle at 50ms. I selected a server that wasn’t the closest but also not the farthest. My ping was right around 40-50ms and the game felt great! I wasn’t dropping 20 bombs but I felt like all my damage was registering and people would die with the right amount of bullets. It felt fair. When I would get killed it was because I was out gunned or out positioned. I wasn’t getting shot 3 times and dying while landing two whole magazines (like I used to on 20ms ping). I know everyone says “I found the issue” then a few days later say “it’s back” but lag compensation is a factor I’ve never tested before. I’ll keep playing like this and report back in a few weeks.
I found this compilation of pro streamers. It’s interesting that they all have a ping of 40-50ms.
https://youtu.be/USaEdXSui7A?si=Fn39b9n5THpYKIlu
Curious if anyone can confirm that 40-50ms feels the best.
There's something going on with the lag compensation algos. There seems to be a sweet spot in latency, more often than not it happens to be in that 40-60ms range. Other players, get cucked, unlucky for you. It's rare for the sweet spot to be for low ping players and even rarer for really high ping players but I've experienced it on all sides.
What really confuses me how has this lag compensation problem issue spread like wildfire to different games. From player feedback i'm certain this issue extends to cs:go, but also seen similar complaints on fifa, halo and rocket league forums. wtf?