Re: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
Posted: 02 Jul 2025, 13:24
No. I will write whatever I want.rusihhh wrote: If you have something to contribute — like real Wireshark captures or engine insight — that would be valuable.
Otherwise, please refrain from derailing the thread further.
28 Jun 2025, 23:06
11 hours earlier.rusihhh wrote: ↑28 Jun 2025, 23:061. Download and install Wireshark.
2. Start capturing packets at the beginning of a game session.
3. Apply a filter to isolate UDP traffic (usually ports 30xx, 50xx — depends on the game).
4. Let it run during the entire match.
5. Do the same for another match — or ask a friend (ideally on another ISP or different ping) to capture their session.
28 Jun 2025, 13:16
You are proposing a methodology that you yourself have previously rejected. And this data does not support your theory in any way.rusihhh wrote: ↑28 Jun 2025, 13:16Colleague, Wireshark is a great tool — but not fully decisive in this scenario.
Each game world and client session is highly dynamic: packet content depends on line of sight,
player position, nearby activity, and even tick timing. So results are inherently non-deterministic.