Re: Input lag and eSport. Every gamer should know this.
Posted: 28 Aug 2020, 13:10
we need to belive in crucialnugs to find a legit proof with data to shut up this hatersEkwalipt wrote: ↑28 Aug 2020, 12:47Actually, I didn't make a mistake in the terminology, but for a simpler understanding, I will use the term input lag of the monitor instead of the output lag of the monitor, if you want it that way.1000WATT wrote: ↑27 Aug 2020, 14:34Ekwalipt
Regarding your YouTube video.
The percentage and number of professional cybersportsmen on the territory of the Russlan Federation and the CIS countries has nothing to do with the problems of the hardware level, including the input lag.
What kind of logic did you use to connect these two factors?
input lag is a worldwide problem and does not apply to individual countries.
If we talk about the number of e-sportsmen in the cis region. Everything is simple here. There are very weak e-sports organizations on the territory of the cis and there are no generous advertisers. Players are often not paid what they promised.
And the chances of getting into the European team are disastrously small.
Concerning input lag from your video.
As a native speaker, I could hardly understand what you wanted to tell the audience.
Why did you use a game with a limited maximum camera speed? This has nothing to do with input lag.
You are a schoolboy who only recently learned that input lag is made up of many intermediates.
And you immediately started coming up with an individual term for each.
How do you like that.
Information from the monitor to the eyes is input lag. Brain-to-finger information output delay.
Coming up with new terminology for anything you think is new makes it difficult to understand.
If you need a program to determine the artificial limitation of the speed of rotation of the camera in games and the likely acceleration at the software level. There she is. https://drive.google.com/file/d/1kLdvVu ... sp=sharing
Output lag is only possible for the monitor, speakers, and other output devices, so I used this term to avoid confusion with input devices(mouse, keyboard, etc)
As I said, if that's what you want, I can use the term" monitor input lag", but then people will think that the monitor input lag and the input lag caused by electricity problems are the same and they just add up increasing the time delay, but this is not the case.
The most important thing to understand is that input lag by definition means lagging behind the movement of the mouse or button. However, if we take into account the input that causes electricity, it has a completely different nature(it slows down the mouse in an extremely strange way that I'm still trying to understand). In Russla, we call this input lag "floating mouse" - the physics of movement in the game is really like in water, it floats and slows down. You can watch this on the videos I left on the first page of this topic.
I'll post one of these videos again: https://www.youtube.com/watch?v=yDYSu-TU25w
I used a game with an artificial input lag(AC Syndicate) to show how the mouse floats and how it slows down with fast and sharp movements. this is exactly what happens with an input lag of electricity(the same as an artificial input lag, only from electricity, not from the game) And it is very difficult to see it with the eye, only on a detailed comparison of the videos that I record and explain. So I used a game where the artificial input lag is large and can be seen with the eyes to show the process of the input lag itself and the bad action of electricity. This is necessary for people to better understand the problem
the picture on the monitor does not just lag behind the mouse movement, as with a normal input lag, namely the physics of the game slows down and floats(I realized this with the help of a game that I use as a device, hardly anyone knows about this in America, but the physics of the game changes, and not just the picture on the monitor is delayed- as if a hacker program or virus is changing the physics of the game, if I may say so).
Motion physics is slowed down when you press the motion button. It is the acceleration that slows down, not the maximum speed of the character. The speed of rotation with the mouse is lower than it should be(you put 1000 dpi, and the physics of the game looks like 600 dpi).
If you put the mouse sensitivity as eSports players, and it is almost all eSports players the same(800-1200 dpi*sens), it will always seem very small, very slow. Then you look at their records and get shocked at how much they have everything sharp with these settings.
A strong degree of input lag creates just such siptoms of floating physics, as if the game really slowed down the physics and all the movements. This is not due to the banal delay of the monitor.
You say that the number of eSports players does not depend on the fact that almost all people on the planet have input lag? Then you're wrong, because players like me would have a level of play no worse than Simple and the rest of the "legends" who are considered supposedly superhumans with super reactions, but these are ordinary people who have just perfect conditions and who are lucky and there are very few of them on the planet.
If you watch their hanshow during the cs game, you will notice that the so-called "legends" drive the mouse just like mid-level players. But their sharpness is much faster, which is why they win. And the problem is that very few people can see the different physics of the game with their eyes(people think that eSports players have lightning-fast hands, but as I said, the speed of their hands is the same as that of average players. The physics of the game deceives those who have it slower and they just don't know about it)
In this situation, people confuse the concept of "talent" with the concept of "ideal conditions".
12 years ago I started playing CS, but this game was so repugnant to me that I considered myself incapable, slow and far behind those who had input lag was smaller than me(at that time I did not know about the existence of input lag from electricity and I did not understand why in everything and in all cases I succeeded equally perfectly, but only in shooters including CS I could not rise even above the average level - this greatly puzzled me at that time).
I never played cs seriously, I thought that I was not allowed to play shooters. When I found out that I have input lag, my head clicked, my personality changed, because I realized that all this time I could have been in the place of the so-called "Legends", but instead I can not play even at the average level(so much input lag spoils the conditions for the game - from a professional to a novice)
P. S Someone was lucky more - someone's input lag is not as strong as mine .
So people are divided into average, professional, and legends - the one who has less input lag, the better. I'm not saying that a person's abilities don't solve anything. I say that first of all the level of the game is determined by the presence of equally ideal conditions for the game.
If I can't find an apartment in my city with the perfect electricity like an eSports player to take measurements and create a proof, then I will have to go to another city to see some eSports player to make high-quality measurements and bring the problem to a more global level, rather than just describe the sensations.
That is, I need to do a couple of experiments at home and in the house of an eSports player, where there is no input lag. This is the only way to prove the existence of this problem, but you know it's not easy to come to another city and even to a stranger.
All these siptoms are extremely difficult to accurately measure and record on camera, I have been trying to do this for a year and I think that I will be able to make it a real proof in the form of numbers, etc. when I find the "ideal conditions".