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Re: ULMB 2 Released

Posted: 19 Jun 2023, 08:28
by jorimt
daviddave1 wrote:
19 Jun 2023, 04:35
tnx ive seen that. I also checked most of Reddit and the reviews on Amazon. I thought maybe here I can squeeze out some more information :)
There's this recent video from TFT Central as well:
phpBB [video]

Re: ULMB 2 Released

Posted: 19 Jun 2023, 09:38
by daviddave1
jorimt wrote:
19 Jun 2023, 08:28
daviddave1 wrote:
19 Jun 2023, 04:35
tnx ive seen that. I also checked most of Reddit and the reviews on Amazon. I thought maybe here I can squeeze out some more information :)
There's this recent video from TFT Central as well:
phpBB [video]
Tnx! I have seen that one too! :D I see you have a pretty sweet setup. If you could upgrade your PG279QM right now, free of charge, would it be with the PG27AQN? Hope to hear from you!

Re: ULMB 2 Released

Posted: 19 Jun 2023, 09:43
by jorimt
daviddave1 wrote:
19 Jun 2023, 09:38
Tnx seen that one too! :D I see you have a pretty sweet setup. If you could upgrade your PG279QM right now free of charge would it be with the PG27AQN? Hope to hear from you!
I had planned on purchasing the PG27AQN since its announcement, but wasn't in a rush due to already owning a PG279QM, but the new firmware including ULMB 2 and variable overdrive improvements piqued my interest, so I ordered one and should have it sometime this week.

I will be using my PG279QM as a secondary monitor.

Re: ULMB 2 Released

Posted: 19 Jun 2023, 09:52
by daviddave1
jorimt wrote:
19 Jun 2023, 09:43
daviddave1 wrote:
19 Jun 2023, 09:38
Tnx seen that one too! :D I see you have a pretty sweet setup. If you could upgrade your PG279QM right now free of charge would it be with the PG27AQN? Hope to hear from you!
I had planned on purchasing the PG27AQN since its announcement, but wasn't in a rush due to already owning a PG279QM, but the new firmware including ULMB 2 and variable overdrive improvements piqued my interest, so I ordered one and should have it sometime this week.

I will be using my PG279QM as a secondary monitor.
Nice. Very nice. Ty for the info!

Re: ULMB 2 Released

Posted: 19 Jun 2023, 17:27
by frunction
Is there any way to keep ULMB 2 on all the time?

I have three monitors and it's a bit of a pain to be constantly reaching around to the back of the monitor OSD to re-enable ULMB 2 every time I start a game. Is there something that I should do so its just enabled all the time? I am on Windows 11 and have Monitor Technolgy set to ULMB.

I was using the PG27AQDM which is very nice, but ULMB 2 is amazing, I prefer the smoothness over the contrast of the OLED. I think the optimum tech video really doesnt do the difference justice. To me, being able to look around in games and not seeing much duplication/trails/blur is insane. Also, this version of ULMB doesn't give me a headache like the previous implementations, maybe because it's brighter.

Re: ULMB 2 Released

Posted: 19 Jun 2023, 19:21
by Ogmilkman
jorimt wrote:
19 Jun 2023, 08:28
There's this recent video from TFT Central as well:
phpBB [video]
I wonder if there's any hope for the VG259QM/VG279QM to get ULMB 2

Re: ULMB 2 Released

Posted: 20 Jun 2023, 07:22
by BTRY B 529th FA BN
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Re: ULMB 2 Released

Posted: 20 Jun 2023, 10:49
by CYCLOPSAG
yfcu8.PNG
yfcu8.PNG (48.87 KiB) Viewed 8670 times
if anyone is curious, the 25" mode in the PG27AQN adds negligible lag.. this is something i was concerned about, but the 25" mode can be used with no worries of added latency. Thanks to TFTCentral for testing it

Re: ULMB 2 Released

Posted: 20 Jun 2023, 13:26
by daviddave1
CYCLOPSAG wrote:
20 Jun 2023, 10:49
yfcu8.PNG

if anyone is curious, the 25" mode in the PG27AQN adds negligible lag.. this is something i was concerned about, but the 25" mode can be used with no worries of added latency. Thanks to TFTCentral for testing it
Does it ad 1.6 ms lag compared to native 1440P ? that's not really negligible. Or is it total 1.6 ms lag compared to lets say 1.4 ms lag in native res ( for measures)

Re: ULMB 2 Released

Posted: 20 Jun 2023, 14:00
by bumbeen
frunction wrote:
19 Jun 2023, 17:27
Is there any way to keep ULMB 2 on all the time?

I have three monitors and it's a bit of a pain to be constantly reaching around to the back of the monitor OSD to re-enable ULMB 2 every time I start a game. Is there something that I should do so its just enabled all the time? I am on Windows 11 and have Monitor Technolgy set to ULMB.
Set to Fixed Refresh instead of ULMB in nvidia control panel and it will remain enabled after you turn it on in the OSD.