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Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Posted: 18 Apr 2025, 23:42
by SEA_mukilteo
Thanks for your answer and it made me more interested for the polarity inversion on XG2431. Do you know the polarity inversion pattern on XG2431? such as (+)(-) (+)(-) (+)(-). Can we make somehow alter the polarity pattern of the monitor to change it to ++--++--, then align frames L(+)R(+)L(-)R(-)L(+)R(+)L(-)R(-) on XG2431? Any your insight will be appreciated.

Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Posted: 19 Apr 2025, 14:25
by Chief Blur Buster
SEA_mukilteo wrote:
18 Apr 2025, 23:42
Thanks for your answer and it made me more interested for the polarity inversion on XG2431. Do you know the polarity inversion pattern on XG2431? such as (+)(-) (+)(-) (+)(-). Can we make somehow alter the polarity pattern of the monitor to change it to ++--++--, then align frames L(+)R(+)L(-)R(-)L(+)R(+)L(-)R(-) on XG2431? Any your insight will be appreciated.
This was (defacto) what was done back in the NVIDIA 3D Vision days;

Reprogramming the inversion pattern is not something within my abilities as it's hardcoded into the ASIC of scaler/TCON.

Also, the fall from $1000 monitors to sub-$500 monitors produced some inflexibilities that requires things like a G-SYNC premium to resurrect.

Right now, my long-term focus is a BYOA (Bring Your Own Algorithm) approach over the next five years: www.blurbusters.com/open-source-display

Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Posted: 15 May 2025, 16:54
by SEA_mukilteo
Chief Blur Buster wrote:
18 Apr 2025, 22:19
Update:

Try this app:
https://github.com/PHARTGAMES/WibbleWobbleCore

It can do 3D glasses on XG2431
Hello,

Thanks for your suggestion. I downloaded it and finally could run it my code.
What I observed was only two frame cadences(L-R) instead of 6 frame cadences(LL0RR0 or L00R00). Is it right or did I missed any thing?
Is there any other application or open source to handle 6 frame cadence from the user side?

Thank you.

Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Posted: 02 Jun 2025, 13:43
by Chief Blur Buster
SEA_mukilteo wrote:
15 May 2025, 16:54
Chief Blur Buster wrote:
18 Apr 2025, 22:19
Update:

Try this app:
https://github.com/PHARTGAMES/WibbleWobbleCore

It can do 3D glasses on XG2431
Hello,

Thanks for your suggestion. I downloaded it and finally could run it my code.
What I observed was only two frame cadences(L-R) instead of 6 frame cadences(LL0RR0 or L00R00). Is it right or did I missed any thing?
Is there any other application or open source to handle 6 frame cadence from the user side?

Thank you.
This is a known limitation (for now)

Please make a comment here to tell the author that this feature is desired:
https://github.com/PHARTGAMES/WibbleWobbleCore/issues/4

Also, WibbleWobbleCore is open source, maybe see if you can modify it? (Hopefully the author will)

Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Posted: 02 Jun 2025, 18:57
by SEA_mukilteo
Thanks for your feedback.
What I understood is that not having a 6 frame cadence is a known issue.
So I can't use it. However, you said it's open source, but I was not able to see the source code anywhere.
When I download the Source code zip, it only downloaded the WibbleWobbleRelease_2.3.1.zip and there was no source code in there.
Even if I downloaded the entire repository from GitHub it only contained documentation and one Lua file. No source code.
I am wondering how to get the source code, because it looks like it is not there.
It looks like most of the code is in a closed library such as NPClient.dll.
Actually, there are a bunch of dll libraries, but they are all closed source.
Let me know if I missed anything. Thank you.