NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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t2na
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by t2na » 24 Apr 2026, 08:05

I know it was mentioned a few posts back and it was picked up on by Manuel from Nvidia but being able to set Pulsar on/off in NCP/NV App on a per game basis would be such a nice QoL feature. Just out of habit I toggle it on/off when I'm playing games but it would be nice to never worry about it.

I wonder if we'd ever be able to get the cropped 25" mode supported in a similar way too. Applying via the NV App the 'aspect ratio' per game. I like playing FPS games at 25" but everything else at full size.

My only concern with my Asus Pulsar monitor is how hot it gets. I know people don't like active cooling in monitors but I think this might have benefited from it. The main rear part of the monitor is fine, it's the edges that seem to be the warmest (noticeable when I use the menu nub).

mawi
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by mawi » 24 Apr 2026, 08:46

brownvim wrote:
24 Apr 2026, 07:28
I still don’t quite understand why the HDMI limitation (TMDS instead of full FRL6) is such a big deal for you though. Do you have a specific use-case where full HDMI 2.1 bandwidth is important?
Well... I guess full hdmi2.1 support would mean 1440p, 360Hz, (maybe) single head, for sure no dsc etc. The whole thing. At least for 8-bit. I could easily feed my LGTV via DP adapter and then put pulsar to the HDMI port and all connection problems could magically disappear.
7800X3D, RTX 5070 Ti, XG27AQNGV Pulsar

brownvim
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by brownvim » 24 Apr 2026, 08:54

I see, I think Nvidia said they are not going to do Pulsar over HDMI so PC users would always need the Display Port connected anyway.

It supproted all the HDMI 2.1 features on my PS5 Pro so wondered what else was needed.
5800X3D, RTX 5080 FE, OLED AW3423DW + Acer Pulsar XB273U F5

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CriticalHit_NL
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by CriticalHit_NL » 24 Apr 2026, 11:26

t2na wrote:
24 Apr 2026, 08:05
My only concern with my Asus Pulsar monitor is how hot it gets. I know people don't like active cooling in monitors but I think this might have benefited from it. The main rear part of the monitor is fine, it's the edges that seem to be the warmest (noticeable when I use the menu nub).
Understand the concern, especially with some users seemingly receiving the emergency shutdown warning, but I think they were an unlucky few with a product defect.
The other way around is that active cooling other than noise would also result in more internal dust build up and if the fan starts rattling or dying you'd face the issue where passive functionality is probably not going to work as it is designed with dependency of the active cooling, unlike here.

I guess we will see how it will go in the long term of things, a friend for example is still rocking the Dell U3011 since ~2011 (which has had a ton of burning hours at this point) and that thing is literally a microwave when sitting in front of it. The monitor can draw up to 200-250W of power which is basically the power draw of older generation x80/x80Ti class GPUs actually heating up the room. :D

Comparing that to the Pulsar, which specs show to be roughly 70kWh per 1000 hours in HDR mode, that would be roughly 70 watts, maybe a little less without HDR and medium to high brightness levels, the PG279Q would likely be around 40-50W with medium-high brightness are in a total different league compared to the U3011 which didn't even need active cooling, the heat that is output from the top is quite hot and levels above of what these monitors seem dissipate.

So if it is done right I think it can be done without issue and hopefully people won't be too worried about the overheating. I think the thin bezels make it seem worse than it actually is for the internals.
Main System:
i9 13900K @ 0.06v undervolt 0x10B microcode / 128GB (4x32GB) Corsair Dominator Platinum RGB DDR5-5400 CL40 XMP / Asus ROG Maximus Z790 Extreme (early 0219 bios, Sept 2022) / Asus ROG Astral RTX 5090 OC / 2x 990 Pro 4TB / 3x WDC Ultrastar HC590 DC 24TB / 3x HGST He10 Ultrastar 8TB / 1x HGST 7K4000 Deskstar 4TB / Corsair iCUE H170i Elite Capellix LCD 420mm AIO (6x Noctua NF-A14 IndustrialPPC 3000RPM) / Corsair AX1600i PSU (2025) / CoolerMaster HAF 700 EVO / Asus ROG Strix Pulsar XG27AQNGV 1440P 360Hz / Asus ROG Swift PG279Q 1440P 165Hz / BenQ BL2411PT 1200P 60Hz

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purplemelon1
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by purplemelon1 » 24 Apr 2026, 12:49

kyube wrote:
24 Apr 2026, 07:00
brownvim wrote:
24 Apr 2026, 06:15
Everything Kyube has suggested has very bad crosstalk fo me.
.
This is also why I'm even more disappointed in their lack of care for the 120,240,360Hz ULMB2 mode and the artificial lock to TMDS bandwidth HDMI port...
In fact, if these models were priced reasonably at launch (<450€) and had a properly working ULMB2 mode (akin to the PG27AQN), I would've bought.
brownvim wrote:
24 Apr 2026, 06:15
Does this mean that a future 5K Pulsar panel (rumoured for end of the year) would need to achieve an even better MPRT than the current models to feel like a real upgrade to you? If so, I can understand where you're coming from.
I assume that they'll target a much more aggressive curve this time around, perhaps a even larger voltage boosting behavior since they'll incorporate MiniLED into it.

edgintheledge wrote:
24 Apr 2026, 05:51
Especially if you are someone like me who still games on CRTs it's noticeable. CRT is somewhere around the 0.3-0.5ms persistence range, but the lower resolutions mean the tracked motion can cross the entire screen so much faster and remain clear. 2000 even 3000px/sec on a CRT is clear (albeit with some phosphor trails). I usually run my CRT at 1024x768, so 3000px/sec will move across the screen in ~0.34 seconds but still be clear. To move across a 1440p screen in 0.34sec you'd have ~7500px/sec motion!!
Yep! CRTs are the benchmark for me, hence why I find some implementations mediocre.
It's also why I'm excited that KTC has released the M27P6, which is the first usable 27" 4K 120–160Hz experience (from a eye-tracked motion performance perspective)
Great density & great temporal resolution at a killer price point!
edgintheledge wrote:
24 Apr 2026, 05:51
(I can also anecdotally say I don't find the 60hz mode flicker all too bad in games. I definitely do notice it, and it's a bit rough on full white screens,
I know that anything 60–75Hz on CRTs was a complete no-go for me. Ridiculous headaches and eye strain
Even 165 Hz (global-scan) strobing feels gives me discomfort, but far less than 120-165Hz blur.
Kyube do you know if you can use local dimming can be used at the same time as strobing in the ktc m27p6? I thought these pulsar monitors were miniled. Just locked the miniled to strobing.

I am just not interested in going back to a modern ips with its colors muddied by grey outside of the most saturated colors. Although I would like to try 5k 120hz xdr. Apple always did know how to get pure colors somehow.

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kyube
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by kyube » 24 Apr 2026, 16:34

purplemelon1 wrote:
24 Apr 2026, 12:49
Kyube do you know if you can use local dimming can be used at the same time as strobing in the ktc m27p6?
I believe the M27P6 cannot use HDR and strobing at the same time, as per TFTcentral
purplemelon1 wrote:
24 Apr 2026, 12:49
I thought these pulsar monitors were miniled. Just locked the miniled to strobing.
I am just not interested in going back to a modern ips with its colors muddied by grey outside of the most saturated colors. Although I would like to try 5k 120hz xdr. Apple always did know how to get pure colors somehow.
The upcoming 32" 5K 165Hz (e.g.: ACER XB323QX) is going to be the first Pulsar-capable models with a MiniLED backlight, supposedly.

brownvim
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by brownvim » 24 Apr 2026, 19:04

edgintheledge wrote:
24 Apr 2026, 05:51
2000 even 3000px/sec on a CRT is clear (albeit with some phosphor trails)
3000px/sec looks clear to me at 60hz on the ULMB2 mode, at 18 PW. 0 trails or crosstalk.

Anything higher than that (3840px/sec) is just too fast to track easily.

7860px/sec looks funny because its so fast it looks like its going in slow motion.
5800X3D, RTX 5080 FE, OLED AW3423DW + Acer Pulsar XB273U F5

purplemelon1
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by purplemelon1 » 24 Apr 2026, 19:46

kyube wrote:
24 Apr 2026, 16:34
purplemelon1 wrote:
24 Apr 2026, 12:49
Kyube do you know if you can use local dimming can be used at the same time as strobing in the ktc m27p6?
I believe the M27P6 cannot use HDR and strobing at the same time, as per TFTcentral
purplemelon1 wrote:
24 Apr 2026, 12:49
I thought these pulsar monitors were miniled. Just locked the miniled to strobing.
I am just not interested in going back to a modern ips with its colors muddied by grey outside of the most saturated colors. Although I would like to try 5k 120hz xdr. Apple always did know how to get pure colors somehow.
The upcoming 32" 5K 165Hz (e.g.: ACER XB323QX) is going to be the first Pulsar-capable models with a MiniLED backlight, supposedly.
Oh. Thanks. You Can usually turn on local dimming in sdr. However he didn't mention LD+bls so... He has probably long since returned it too. So we can't ask him. I'll just assume no for now.
Hm im not sure what gave me the impression this first gen things had 40 to 200 zones. It is just 10 zones. The acer 5k probably won't either.

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edgintheledge
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by edgintheledge » 24 Apr 2026, 22:27

brownvim wrote:
24 Apr 2026, 19:04
3000px/sec looks clear to me at 60hz on the ULMB2 mode, at 18 PW. 0 trails or crosstalk.
I forgot to clarify, I was commenting for higher hz/pulsar modes since I'm comparing to my CRT@120hz. The comments about resolution still apply though even for the 60hz mode. CRT can remain clear to the point that the time for my brain to react and my eyes to physically track are the bottleneck. We aren't quite at that point for higher resolutions, however I still consider the 60hz mode to be very good if not the best 60hz motion on a flat panel money can buy currently.

How good the 60hz mode is for someone depends on usecase alot. 60hz locked content on consoles I feel makes the ULMB mode much more appealing as the massive clarity gains probably offset the 10ms lag for most people. However for PC, even on 60hz locked content you have to eat lag for giving up VRR/higher hz and then you have to add the strobe lag, so it's more like +20ms which is way too much for me personally. The lag difference gets worse when comparing games that do not have locked framerates and can be played higher into the VRR range.

brownvim wrote:
24 Apr 2026, 19:04

Anything higher than that (3840px/sec) is just too fast to track easily.

7860px/sec looks funny because its so fast it looks like its going in slow motion.
I find it's much easier to eyetrack faster speeds if you reduce the amount of UFOs by increasing separation as that's more like eyetracking a singular target ingame. The link below spaces them 2560px apart so there should only be one on screen at a time with 1440p resolution. I feel I already eyetrack much faster than 3840 when whipping a camera and lining up a target in first person games. Mind you that's at higher hz, but even at 60 I can eyetrack 4000px/sec and the text is only really legible at 10PW.

https://testufo.com/ghosting#separation=2560&pps=4000

Angel Soler
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by Angel Soler » 24 Apr 2026, 23:48

edgintheledge wrote:
24 Apr 2026, 22:27
brownvim wrote:
24 Apr 2026, 19:04
3000px/sec looks clear to me at 60hz on the ULMB2 mode, at 18 PW. 0 trails or crosstalk.
I forgot to clarify, I was commenting for higher hz/pulsar modes since I'm comparing to my CRT@120hz. The comments about resolution still apply though even for the 60hz mode. CRT can remain clear to the point that the time for my brain to react and my eyes to physically track are the bottleneck. We aren't quite at that point for higher resolutions, however I still consider the 60hz mode to be very good if not the best 60hz motion on a flat panel money can buy currently.

How good the 60hz mode is for someone depends on usecase alot. 60hz locked content on consoles I feel makes the ULMB mode much more appealing as the massive clarity gains probably offset the 10ms lag for most people. However for PC, even on 60hz locked content you have to eat lag for giving up VRR/higher hz and then you have to add the strobe lag, so it's more like +20ms which is way too much for me personally. The lag difference gets worse when comparing games that do not have locked framerates and can be played higher into the VRR range.

brownvim wrote:
24 Apr 2026, 19:04

Anything higher than that (3840px/sec) is just too fast to track easily.

7860px/sec looks funny because its so fast it looks like its going in slow motion.
I find it's much easier to eyetrack faster speeds if you reduce the amount of UFOs by increasing separation as that's more like eyetracking a singular target ingame. The link below spaces them 2560px apart so there should only be one on screen at a time with 1440p resolution. I feel I already eyetrack much faster than 3840 when whipping a camera and lining up a target in first person games. Mind you that's at higher hz, but even at 60 I can eyetrack 4000px/sec and the text is only really legible at 10PW.

https://testufo.com/ghosting#separation=2560&pps=4000
Edgintheledge, I think the delay is probably even higher on consoles.
With strobing enabled and PW set to 30, I measured about 25 ms of lag with Leo Bodnar Test

I agree with you 😉, that it is the best 60 Hz mode I have ever seen on a display that is not a CRT 🥰.
That is why it is such a shame that it has that amount of lag. If it only had input lag somewhere around one frame, roughly 16 ms, like the ViewSonic XG2431, it would be the ultimate display for consoles.

If future updates manage to reduce that lag, I would buy the monitor again without hesitation.

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