Part 2 Best OVERALL Motion Clarity.
The criteria at 1920 pixel speed is different.
Almost every thing is fair game (pixel inversion artifacts, MPRT, response times, black smear, overshoot, FLICKER, microstutter, etcetc).
(click to enlarge)
1920 pixel speed in my opinion is the ULTIMATE test to determine which monitor has the best overall motion clarity. When a fast moving object moves across your screen for
ONE second, that's how fast 1920 pixel speed is. This separates the
real deal from the
pretenders. Very fast games such as(CSGO, COD, DOTA, Rainbow 6 siege, apex legend, Rocket league, Overwatch, Doom, fortnite (especially flick shots) etc. Although resolution may matter at slower games, resolution is inconsequential when the fast moving object is going fast. The only thing that matter at this point is response times & MPRT.
960 pixel speed vs 1920 pixel speed. (in rocket league standards, 960 pixel speed is relatively slow)
Monitors that failed the 1920 pixel speed test.
1.
Any TN monitor i've tested failed. Got my hands on the Nitro XF252Q at a major discount and the pixel dance(
pixel inversion artifacts) became UNBEARABLE. Also, it's
7% overshoot at 960 pixel speed become
40% overshoot at 1920 pixel speed. Unfortunately with TN, all of them(at least the ones i tested) have
VERY obvious pixel walk especially if you are sitting too close to your monitor or you are playing a very fast moving video game. Response times only MATTER if there's no OVERSHOOT involved. In my opinion
, If there's overshoot, it's essentially unplayable and should NOT COUNT as an actual response time(unless you play slow video games).
2. Any monitor with overshoot i've tested failed. Even at 1% overshoot, it will look like 40% overshoot(also the inverse ghosting corona becomes MUCH MUCH BRIGHTER as well) if the fast moving object goes faster than 960 pixel speed. Not only is this annoying....but
i saw myself reacting to the sudden BRIGHTNESS of a moving object or reacting to its inverse ghoting corona more so than the actual moving object. Ghosting/pixel smear is MUCH MUCH less obvious at high refresh rates(thanks to MPRT) than inverse ghosting coronas. .
Ghosting vs inverse ghosting vs black level smearing
From my IN PRACTICE tests.
Slight ghosting is more favorable than slight overshoot because if a fast moving object travels across your screen, the OVERSHOOT
(bright trails behind moving objects) become
very obvious whereas ghosting just makes the fast moving object
less sharp(however, thanks to
MPRT from high refresh rate, this is LESS OBVIOUS). Asymmetrical blur from ghosting is also VERY difficult to spot even on my in practice tests; however, INVERSE GHOSTING CORONAS even at 1% is VERY VERY VERY easy to spot. And it isn't just fast moving objects; whenever you move, the FLOORS/Backgrounds will show obvious color shift.
The only thing more annoying than INVERSE GHOSTING CORONAS is Black level smearing. Black smear is way more obvious than overshoot because with overshoot, you HAVE to be at a specific angle to see it, but with
black smear, it's EVERY WHERE since blacks are a dominant color.
3.
ANY monitor that isn't at least 240hz refresh rate failed. Persistence and motion blur become more apparent if the pixel speed is above 960 pixels. Thus, MPRT is VERY important since better MPRT and less persistence mean Less motion blur and better eye tracking on that fast moving object. 240hz refresh has a -4 persistence rating which is WAY better than 144hz. The gist of it is this, the higher the refresh rate, the less motion blur there is. g2g response times is more responsible for asymmetrical blur(trailing motion artifacts) and not actual motion blur like MPRT.
A 0.1 g2g OLED monitor will have more MOTION BLUR than the Acer Nitro XV273X, the slowest 240hz IPS monitor due to higher refresh rate (higher refersh rate=less persistence, less motion blur, less input lag, etc)
why is the samsung odyssey dead last? Because
black level smearing contributes most to the blur that i've experienced. It's much much worse than overshoot. In every video game that i've played, there's OBVIOUS black level smearing. This is on OD Locked Adaptive sync on.
The odyssey G7 being 2nd to last was probably the easiest decision i've ever made . I don't care if
RTINGS, TFTCENTRAL, etc say otherwise. The criteria of my review is based off strictly
COMPETITIVE GAMING and motion clarity hold the MOST importance.
I have unequivocal evidence of black level smearing. To people who claim there's "no black level smearing, samsung fixed it" is absolutely BSing because i clearly see it. My guess is, their point of reference is extremely limited and they think those black smear motion artifacts is "part of the game". For me, i was ABLE to see it quite easily.
I have a TON of evidence proving it.

QUADRUPLE CROSSTALK. i KID YOU NOT. FOUR dbl images.
RTings claims Adaptive sync off OD "faster" is optimal. I beg to differ.
The rocket league ball looks like Ms Pacman. With black smear and inverse ghosting coronas following it at the SAME TIME. (keep in mind, the
microstutters if adaptive sync is OFF will make FLICKERING a god send). The odyssey G7 is NOT a native g-sync monitor. The scaler has a scan rate of native 1/240. If you aren't getting 240hz FPS and intend to turn g-sync/adaptive sync OFF, do NOT BUY THE MONITOR. The microstuttering and inverse ghosting was so annoying that i almost threw up just by playing.
Why is the
ASUS TUF VG279QM and HP Omen x27 among the worst motion clarity? it has less to do with motion clarity of a fast moving object, but its SURROUNDING artifacts called Pixel inversion artifacts. The VG279QM has the most OBVIOUS looking pixel inversion artifacts. thanks to 1080p resolution will make the pixel walk 100x more obvious due to low PPI.
I don't have photos of the Omen x27 but i assure you, the PIXEL INVERSION artifacts are like the vg279QM
but on STEROIDS. I was able to EASILY see it.
This is my #1 ranked best motion clarity monitor and the monitor that I AM MAINING for competitive gaming. Dell Alienware AW2521HFL. The most buttery smooth gameplay i've ever experienced.
Overall,
evidence is evidence. That guy in this topic who's
claiming that i'm "posting on emotion" is out of touch with reality because
i base EVERY THING OFF evidence and tests. (made evident with the excessive amount of photos i put up). i also post from a Point of VIEW of the consumer. (the target demographic such as competitive gamers). Which means, i can care less about "viewing angles" "color uniformity" "ergonomics". My reviews are STRICTLY in the context of competitive gaming.
Part 3 coming up!
Best overall motion clarity with BFI is turned on
let the
CROSSTALK BEGIN!
