Re: ASUS ROG Swift 500Hz Announced!
Posted: 26 Oct 2023, 09:57
i mailed:
Hello
@BunnyGamingPage
Can u please ask Klephts if the PG248QP 540hz monitor gets darker when u activate ULMB2 on 100% brightness? There are only about 2 reviews available on the whole internet, He made 1 on https://bunnygaming.com/reviews/asus-ro ... dominance/ ty!!
got the following mail back:
Hi David,
Thank you for your inquiry regarding ULMB 2.
They answer is no, not entirely. ULMB 2, while providing a great motion
blur reduction, does not retain 100% screen brightness when activated.
There is a very minute variance in brightness on the active pixels due
to the way ULMB 2 operates. However, this difference is barely
noticeable unless you have a particularly keen eye for such details. In
my testing, the difference is much more noticeable when you're camping
or standing still, as the only active pixels are the moving characters.
But when you're actively moving, its not noticeable as the brightness
would then be uniform.
In comparison to its predecessor (ULMB 1), ULMB 2 offers a complete
experience in terms of performance. In my opinion, ULMB 2 feels like a
more refined and complete version of what ULMB was originally marketed
to be.
I hope this information clarifies your question. If you have any more
inquiries or if there's anything else you'd like to know about our
products, please feel free to ask. We're here to assist you with any
further questions or concerns.
Regards,
Klephts
sounds good!
Hello
@BunnyGamingPage
Can u please ask Klephts if the PG248QP 540hz monitor gets darker when u activate ULMB2 on 100% brightness? There are only about 2 reviews available on the whole internet, He made 1 on https://bunnygaming.com/reviews/asus-ro ... dominance/ ty!!
got the following mail back:
Hi David,
Thank you for your inquiry regarding ULMB 2.
They answer is no, not entirely. ULMB 2, while providing a great motion
blur reduction, does not retain 100% screen brightness when activated.
There is a very minute variance in brightness on the active pixels due
to the way ULMB 2 operates. However, this difference is barely
noticeable unless you have a particularly keen eye for such details. In
my testing, the difference is much more noticeable when you're camping
or standing still, as the only active pixels are the moving characters.
But when you're actively moving, its not noticeable as the brightness
would then be uniform.
In comparison to its predecessor (ULMB 1), ULMB 2 offers a complete
experience in terms of performance. In my opinion, ULMB 2 feels like a
more refined and complete version of what ULMB was originally marketed
to be.
I hope this information clarifies your question. If you have any more
inquiries or if there's anything else you'd like to know about our
products, please feel free to ask. We're here to assist you with any
further questions or concerns.
Regards,
Klephts
sounds good!

