Re: CSGO feels like 60hz [Internet Latency Issues]
Posted: 06 Feb 2020, 09:18
Lets say it is some elictrician issue.... what can i tweak to gain more performance about it ? like is there anything i can do on the bios or cables ?
Who you gonna call? The Blur Busters! For Everything Better Than 60Hz™
https://forums.blurbusters.com/
i went through some of the other threads here with people describing the same issues and one was even on fast path complaining so i dont think interleaving is the only cause but theres lots of things isps can do eg inject artificial delays etc... perhaps the reason that some people switch isps and still experience issues are the configurations on the switches/routers the isps peer on for this problem to get the attention it deserves more people need to realize it is internet related and not hardware or some other issue, ive spoken to a few semi pro players who have described the issue in the same exact way but not everyone experiences this issue to the same degree and some dont ever experience this so yes while esports is growing the probability that this will become investigated is higher but there is misinformation everywhere on this topic and the wrong things might be investigatedChief Blur Buster wrote: ↑06 Feb 2020, 01:56There's big money now in esports, so it might be just a matter of time before some study is funded on this, with spillover effects.
Occasionally, Blur Busters does commission research in the esports topic area, such as the Human Reflex article on Blur Busters.
Did you read the post and try any of the tips I offered above? With so little information provided, you are not going to get much help.
Here are a few tools I would suggest trying so you can at least compare the routing of your 2 ISP's to your game servers:Chief Blur Buster wrote: ↑13 Feb 2020, 18:33I may soon have access to two separate gigabit ISP installations reachable to my main rig!
A competing gigabit ISP is coming to my area so I may have the opportunity to concurrently have both Cable and FTTH simultaneously to the same home. They are price-cutting each other with specials so it wouldn't be too expensive to try a few months of simultaneous gigabit. I already have cable gigabit (Cogeco), and it's the fiber gigabit (Bell Canada as competitor) -- they're trenching now, having announced bringing FTTH to my neighborhood this year (3Q 2020)!
Soooo.....
If I do that (3Q 2020 or 4Q 2020), what game benchmarking tools are available to spew out delicious graphs & statistics data on netcode? So I can compare the two gigabits and share. I realize not all tools are able to record all data of a game. I may have to ask Battle(non)sense for some help with that, but I'm open to ideas of low-lying apples of existing game-analysis tools.
I could use ideas on more experienced benchmarkers. I'm the display expert, but I'm currently a wee bit weak in network analysis.
wire shark is a great tool and there are a bunch of tutorials on specifics even measuring udp out of order-ness but i havent been able to see any direct correlation with my in game performance and stats on wireshark although on my vdsl2 connection i notice whenever i have more loss i perform way better like almost everytime i even tried to talk to some net engineers at atnt and they said they wouldnt put me on fast path even tho i said i dint care about loss or lower provisioned speedsChief Blur Buster wrote: ↑13 Feb 2020, 18:33I may soon have access to two separate gigabit ISP installations reachable to my main rig!
A competing gigabit ISP is coming to my area so I may have the opportunity to concurrently have both Cable and FTTH simultaneously to the same home. They are price-cutting each other with specials so it wouldn't be too expensive to try a few months of simultaneous gigabit. I already have cable gigabit (Cogeco), and it's the fiber gigabit (Bell Canada as competitor) -- they're trenching now, having announced bringing FTTH to my neighborhood this year (3Q 2020)!
Soooo.....
If I do that (3Q 2020 or 4Q 2020), what game benchmarking tools are available to spew out delicious graphs & statistics data on netcode? So I can compare the two gigabits and share. I realize not all tools are able to record all data of a game. I may have to ask Battle(non)sense for some help with that, but I'm open to ideas of low-lying apples of existing game-analysis tools.
I could use ideas on more experienced benchmarkers. I'm the display expert, but I'm currently a wee bit weak in network analysis.