internet latency & effects on hit registration

Everything about latency. This section is mainly user/consumer discussion. (Peer-reviewed scientific discussion should go in Laboratory section). Tips, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
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DukeDice929
Posts: 85
Joined: 02 Nov 2019, 08:33

Re: internet latency & effects on hit registration

Post by DukeDice929 » 09 Nov 2020, 23:18

diakou wrote:
09 Nov 2020, 21:31
See the stark difference / potential?
Dear friend. With such marketing from cloudflare, the only thing I understand is when I pay money for such "premium" features, I pay for best connection possible in mind. Not this: https://ibb.co/sVzdjtm
I'm glad it helped you to achieve better results, but it doesn't mean everyone should use it like some kind of silver bullet.
And regarding privacy. I know that internet is a trash can and nobody rides for free. :)
My bad English :0

diakou
Posts: 83
Joined: 09 Aug 2020, 11:28

Re: internet latency & effects on hit registration

Post by diakou » 09 Nov 2020, 23:42

DukeDice929 wrote:
09 Nov 2020, 23:18
diakou wrote:
09 Nov 2020, 21:31
See the stark difference / potential?
Dear friend. With such marketing from cloudflare, the only thing I understand is when I pay money for such "premium" features, I pay for best connection possible in mind. Not this: https://ibb.co/sVzdjtm
I'm glad it helped you to achieve better results, but it doesn't mean everyone should use it like some kind of silver bullet.
And regarding privacy. I know that internet is a trash can and nobody rides for free. :)
I fully agree with that statement - but cost is always relative, you are not being misled when an estimated $5 / per month has the capability of dealing with COVID congestion on routes whilst delivering lower latencies with stability. If it does not deliver however, such is the way of the internet at times, even business-grade UDP accelerators are messy often (which argo smart routing essentially is)

Warp+ / cloudflare's 1.1.1.1 app is still new and also urges people to report whatever inconsistencies or bugs for a better performance. Anycast routing is also complicated at times as it can miss laughably hard. There are times where Amazon Global Accelerator has routed someone living in Texas, through South Korea for a game server in Ohio.

For you, it's probably #3 in this picture
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Checking your colocation center - versus what warp is actually using is checkable through preferences -> general -> colocation center

For a warp+ user, you're avoiding problem #2 stated in the picture. Whether or not you are connected to an active warp colocation that is closer to you or your main colocation is problem free is a different scenario entirely.

List over cloudflare's locations; https://www.cloudflarestatus.com/
Sometimes either a bug or a location not being in use / enabled yet is the cause for this performance that you saw most likely... or there quite literally is no hope for you, one or the other hah. I think they're currently considering giving users the ability to select colocation within your own country. They apparently do not want to let people freely select outside of country however for "malicious usage reasons that is not the intent of it" or something along those lines. I'd wish for them to explore the consumer-grade competitive routing aspects of this service sometime. I don't care about protecting or encrypting my data, I just want low-latencies :P (except I'd prefer to not accidentally expose my IP before and during a tournament of course, as it would take a quick reset to change, something which is not possible during a tournament match)

Either way, I'd always be wary of any "silver bullet" fix regarding anything with so many variables. And I am fairly confident my opening statement was never stating that it was - just another new possibility that has more solid ground than previous attempts regarding a consumer "UDP accelerator/ gaming vpn"

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dervu
Posts: 380
Joined: 17 Apr 2020, 18:09

Re: internet latency & effects on hit registration

Post by dervu » 10 Nov 2020, 02:12

It would be good tool to confirm that it is not your ISP handling packets issue but their routing, but only if it is 100% reliable in that matter.
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oldschool007
Posts: 17
Joined: 28 Sep 2020, 11:45

Re: internet latency & effects on hit registration

Post by oldschool007 » 17 Nov 2020, 10:07

Conan wrote:
08 Nov 2020, 16:26
So true, everything you said.
Germany is similar to Croatia in these terms.
Its bonkersly bad.
I am wondering what about Sky link? 5G?
is any of that viable? I have no internet future....
what is a leased line anyway?
a leased line is a separate line just for you. not like dsl e.g. where many people share one line and therefore the quality and download rates can decrease.

it is also a fixed connection to the ISP's data center with very short packet transit times.

It also usually has a much better support in case of failures.

i try to skip the local congestion with it, but i'm not sure if this works.

@WARP

thanks for the tip. unfortunately, this does not change anything for me. With cs 1.6 it ran as usual. i only used it for testing because warzone does not work with warp. i get into the main menu and then the game closes automatically after a few seconds. I have absolutely no idea what the reason is.

maybe it can help some people which I hope it will but I had already ruled out the routing as a bug with other VPNs and different ISPs.

oldschool007
Posts: 17
Joined: 28 Sep 2020, 11:45

Re: internet latency & effects on hit registration

Post by oldschool007 » 17 Nov 2020, 10:08

Conan wrote:
08 Nov 2020, 16:26
So true, everything you said.
Germany is similar to Croatia in these terms.
Its bonkersly bad.
I am wondering what about Sky link? 5G?
is any of that viable? I have no internet future....
what is a leased line anyway?
a leased line is a separate line just for you. not like dsl e.g. where many people share one line and therefore the quality and download rates can decrease.

it is also a fixed connection to the ISP's data center with very short packet transit times.

It also usually has a much better support in case of failures.

i try to skip the local congestion with it, but i'm not sure if this works.

@WARP

thanks for the advice. unfortunately, this does not change anything for me. With cs 1.6 it ran as usual. i only used it for testing because warzone does not work with warp. i get into the main menu and then the game closes automatically after a few seconds. I have absolutely no idea what the reason is.

maybe it can help some people which I hope it will but I had already ruled out the routing as a bug with other VPNs and different ISPs.

wadge
Posts: 107
Joined: 17 Nov 2020, 11:14

Re: internet latency & effects on hit registration

Post by wadge » 27 Nov 2020, 11:20

Any updates on the dedicated line :?:

oldschool007
Posts: 17
Joined: 28 Sep 2020, 11:45

Re: internet latency & effects on hit registration

Post by oldschool007 » 29 Nov 2020, 11:10

wadge wrote:
27 Nov 2020, 11:20
Any updates on the dedicated line :?:
unfortunately not :( Ordered 8 weeks ago and no date for setup. I can't reach anything by phone or in writing. I will report immediately if it has helped me. I have many contacts with problems with gaming and with their internet and I would like to share the possible solution.

Unfortunately I have absolutely no idea when the appointment will come.

I also do not know if a Leaed Line is the solution. If it is local congestion I think it can help instead of moving.

Is "mello" still active here? what does he think about leased lines?
Since I have tried everything with 3 different ISPs and all kinds of changes in hardware, cables and software I would just guess 60-70% of what the leased line helps. The experience was just bad and nothing helped.

Unreazz
Posts: 220
Joined: 30 Dec 2019, 06:45

Re: internet latency & effects on hit registration

Post by Unreazz » 02 Mar 2021, 12:20

Just a short update for everyone. @oldschool007 ordered a "leased line" and got it finally. sadly it doesnt take any single effect on the garbage gameplay. so for everyone who might think this will be the "solution" its not. dont order a "leased line" its just a waste of money.

hsEnter
Posts: 15
Joined: 07 Mar 2021, 13:30

Re: internet latency & effects on hit registration

Post by hsEnter » 07 Mar 2021, 13:34

i'm on fiber 1gbps down 600up, high fps in-game csgo-valorant 300fps+ 240hz monitor etc, zero packet loss and from 5 to 30 ping in game depending on servers and i get the same issue, i really don't know what else i can do at this point, might just quit these games forever cause its just not fun, i get 150ms reaction time on human benchmark btw so its not the issue either

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Chief Blur Buster
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Re: internet latency & effects on hit registration

Post by Chief Blur Buster » 07 Mar 2021, 17:46

hsEnter wrote:
07 Mar 2021, 13:34
i'm on fiber 1gbps down 600up, high fps in-game csgo-valorant 300fps+ 240hz monitor etc, zero packet loss and from 5 to 30 ping in game depending on servers and i get the same issue, i really don't know what else i can do at this point, might just quit these games forever cause its just not fun, i get 150ms reaction time on human benchmark btw so its not the issue either
You may be hitting the unlevel playfield behaviors.
(A) Some games handicap low-latency connections, and;
(B) Latency jitter of other people can be wreaking havoc.

1. Try purchasing three or four separate gaming VPNs and trying all of them. Reaching a different country with more stable-latency players can be a big boon in leveling your playing field. Sometimes this fixes the latency jitter causing random hitreg issues. They can lead to huge improvements. Gaming VPN Experiences Thread.

2. Try equalizing your latency with the average latency of the people on your server (e.g. add +30ms intentional latency). This can disable the game's handicap logic. Network conditioner software can add an intentional delay to both your uplink and downlink. This can prevent specific games from applying low-latency handicapping algorithms on you. Be careful of anticheat algorithms, though fortunately network conditioning software generally aren't considered cheat software.

You do, however, want ultra-low latency jitter on the protocol that your game uses (whether be TCP or UDP or whatever).
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