Source file vs Refresh-based frame duplication: Video Games vs Movies
Posted: 06 Jul 2022, 07:03
So this is a thought that has been bothering me for a while.
Traditionally video games since the Atari days, NES/Mario, Sonic to modern games like for example Cuphead etc. ran at a minimum of 60fps, and despite their animations being animated at a much lower rate than 60fps(for example the "Sonic about to fall from a ledge" animation in Sonic 1 is "animated" at only 3 frames) and the animations itself repeating, you never see a double/multiple image effect in them.
With Movies on the other hand the source file is fixed at a 24fps so when playing them on a impulse-based display you get the double-image effect.
So what if instead of doing the typical pulldown techniques that TVs do we instead pre-emptively duplicate the frames in the source file itself(granted that would lead to bloated filesizes but this wouldn't be a big of a problem for theatres at least) and play it back at a higher refresh rate?
Could that eliminate the double image effect just like in video games while maintaining smooth motion quality and the 24fps look with no SOE or am I mistaken?
Basically, my line of thinking is: "If video games with low framerate animations don't have the double-image effect than why should movies?"
Traditionally video games since the Atari days, NES/Mario, Sonic to modern games like for example Cuphead etc. ran at a minimum of 60fps, and despite their animations being animated at a much lower rate than 60fps(for example the "Sonic about to fall from a ledge" animation in Sonic 1 is "animated" at only 3 frames) and the animations itself repeating, you never see a double/multiple image effect in them.
With Movies on the other hand the source file is fixed at a 24fps so when playing them on a impulse-based display you get the double-image effect.
So what if instead of doing the typical pulldown techniques that TVs do we instead pre-emptively duplicate the frames in the source file itself(granted that would lead to bloated filesizes but this wouldn't be a big of a problem for theatres at least) and play it back at a higher refresh rate?
Could that eliminate the double image effect just like in video games while maintaining smooth motion quality and the 24fps look with no SOE or am I mistaken?
Basically, my line of thinking is: "If video games with low framerate animations don't have the double-image effect than why should movies?"