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Screen Tearing - Capping FPS

Posted: 18 Aug 2022, 07:15
by codhaavikoz
Hello all,

I've been given a 6900 XT from a family member as they upgraded.. went from an GTX 1080 and using a GSYNC monitor.

So obviously FreeSync is not available and I'm not going to use VSYNC, mainly play FPS games like Apex Legends/Valorant etc. and wondered if capping my FPS to the 180hz of my screens refresh rate or a few FPS below say 177 would minimalize the tearing.

I've tried all 3 ways so far, NO CAP AT ALL/CAP AT 180 FPS and CAP at 177 FPS.

So far the 177 FPS cap seems be giving me the least amount of tearing and looks the best, but is this just placebo?

Kind regards,
Cod.

Re: Screen Tearing - Capping FPS

Posted: 18 Aug 2022, 09:38
by jorimt
codhaavikoz wrote:
18 Aug 2022, 07:15
Refer to the "Advantage 3: Reduced Tearing & Stutters" section from this article:
https://blurbusters.com/faq/benefits-of ... resh-rate/

Re: Screen Tearing - Capping FPS

Posted: 18 Aug 2022, 23:54
by codhaavikoz
The game I'm playing I don't get a few hundred FPS above my refresh rate, maybe 100 over the 180hz at best and still see less tearing with cap set 5% less than the refresh rate.

Re: Screen Tearing - Capping FPS

Posted: 19 Aug 2022, 02:23
by Boomchakadah
Which G-Sync monitor?

Re: Screen Tearing - Capping FPS

Posted: 19 Aug 2022, 10:05
by jorimt
codhaavikoz wrote:
18 Aug 2022, 23:54
The game I'm playing I don't get a few hundred FPS above my refresh rate, maybe 100 over the 180hz at best and still see less tearing with cap set 5% less than the refresh rate.
With no-sync and framerates below the refresh rate, you're typically going to have 1 tearline, and that tearline will have a tendency to continually roll downward, but it's placement and "obviousness" is going to be entirely dependent on the currently achievable performance and framerate in the given game.

In other words, if you're trying to "hide" or stabilize the tearline solely with a specific framerate limit, you won't have much luck.

Have you considered Scanline Sync? If it's properly configured, and the framerate can be sustained at/above your refresh rate, it's a form of V-SYNC off that will allow you to steer the tearline off-screen, which sounds like what you're ultimately trying to accomplish without the use of VRR or traditional V-SYNC.