Strange behavior I just noticed with Overwatch 2
Posted: 10 Oct 2022, 00:58
This may be unrelated to the game.
So OW2 has the frame cap at 600fps (or whatever you set below that). OW1 was at 400.
I have a 360Hz monitor with framecap set at 358 with G-Sync on, V-Sync off.
In OW1 I clearly noticed an improvement in clarity with both G-Sync and V-Sync but decided just G-Sync was good enough (to avoid additional input lag). FWIW, I was comparing it to 400fps, 360Hz.
Now, in Overwatch 2, I noticed a few things:
- If G-Sync is on, but I set FPS cap at 600, the refresh rate of the monitor stays at 359Hz... and even randomly dips as if the fps was going under that number, but the FPS is pegged at 500+! I can't tell if this also happens in OW. If I disable G-Sync in NVCP, then refresh rate stays at 360Hz and doesn't change.
- Tearing is much more difficult to notice in OW2 than OW1. This may also be due to the different graphics, darker or more contrasted objects, etc. So difficult to notice in fact that I can sometimes no longer tell if any framesync is active or not.
- FastSync is suddenly noticeably laggy... even more so than V-Sync under 360fps. How is this possible? I have to assume this is in my head? FastSync 600fps 360Hz should have less input lag than V-Sync on 360Hz, 358fps...
Did they change something with how the engine implements framesync technologies here? Nvidia was advertising OW2 and bragging about how Blizzard moved the framecap to 600 so the new 4000 series graphics cards could stretch their legs. Is it possible Blizzard did something to make it tear less or keep G-Sync somehow working, even when fps goes over refresh rate?
So OW2 has the frame cap at 600fps (or whatever you set below that). OW1 was at 400.
I have a 360Hz monitor with framecap set at 358 with G-Sync on, V-Sync off.
In OW1 I clearly noticed an improvement in clarity with both G-Sync and V-Sync but decided just G-Sync was good enough (to avoid additional input lag). FWIW, I was comparing it to 400fps, 360Hz.
Now, in Overwatch 2, I noticed a few things:
- If G-Sync is on, but I set FPS cap at 600, the refresh rate of the monitor stays at 359Hz... and even randomly dips as if the fps was going under that number, but the FPS is pegged at 500+! I can't tell if this also happens in OW. If I disable G-Sync in NVCP, then refresh rate stays at 360Hz and doesn't change.
- Tearing is much more difficult to notice in OW2 than OW1. This may also be due to the different graphics, darker or more contrasted objects, etc. So difficult to notice in fact that I can sometimes no longer tell if any framesync is active or not.
- FastSync is suddenly noticeably laggy... even more so than V-Sync under 360fps. How is this possible? I have to assume this is in my head? FastSync 600fps 360Hz should have less input lag than V-Sync on 360Hz, 358fps...
Did they change something with how the engine implements framesync technologies here? Nvidia was advertising OW2 and bragging about how Blizzard moved the framecap to 600 so the new 4000 series graphics cards could stretch their legs. Is it possible Blizzard did something to make it tear less or keep G-Sync somehow working, even when fps goes over refresh rate?