Do Laptops Have The Same Latency as Desktops?
Posted: 09 Nov 2022, 17:33
Given similar CPU and GPU performance, would a USB 3.0 port on a laptop yield the same latency as a USB 3.0 port on a desktop when a peripheral is plugged in?
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Using a desktop is better, but sometimes a laptop is needed to check off some boxes.
Hey, sorry for resurrecting an old thread, but I had two things to clarify that have been on my mind for a while.Chief Blur Buster wrote: ↑18 Nov 2022, 18:09Using a desktop is better, but sometimes a laptop is needed to check off some boxes.
I have a Razer 240Hz gaming laptop in addition to my tower. I need to do 240Hz TestUFO PowerPoints from time to time, but it's nice to run Cyberpunk 2077 anywhere. Or show a specific game behavior.
It's good for convention travel too! DisplayWeek, CES, etc. Attending meetings with a laptop with a built-in 240Hz screen has some important benefits too.
And if you're a student, a gaming laptop can fit a university dorm better than many options.
In addition, if you're bringing stuff to a LAN game, and squeezing a small gaming monitor into your carryon baggage (it's possible) and your laptop in your personal-item backpack, then you can attend a LAN game with your own equipment with zero checked baggage. That can be a perk for some people!
Performance tip: Use a good-reviewed laptop cooling pad and plug in your laptop, to crank the frame rates at performances similar to the "same framerate performing" GPU on a desktop. Laptop GPUs are somewhat downrated, but brute helps: An RTX 2080 Max-Q outperforms a desktop GTX 1080, when the laptop is running off AC power, and you can use DLSS to help RTX ON framerates for solo gaming.
Optimus style technologies can add some latencies that creates issues.Mark Fable wrote: ↑13 Aug 2024, 01:26Secondly, when people say that Nvidia Optimus adds input lag, at what stage is this latency added? This is how I understand it to work: When an external display is connected to the iGPU, the the frames rendered by the dGPU have to pass through the iGPU to be displayed, thus causing a bottleneck in the pipeline. If my reasoning is correct, then wouldn't the added latency be accounted for in frame-time measurements? For example, Optimus-disabled might yield 300fps (3.33ms) on average, while Optimus-enabled might only yield 280fps (3.57ms) on average. I'm just trying to make sure that the added latency in this case isn't some arbitrary, hidden figure.
Thanks for the detailed response! There's a lot to unpack here so I'll try to be as specific as possible. Regarding this statement, I have no doubt that Optimus adds latency, but what I wanted to clarify was that the latency added is DIRECTLY reflected by frame-time measurements. Hence, my prior example.Chief Blur Buster wrote: ↑13 Aug 2024, 10:10Optimus style technologies can add some latencies that creates issues.Mark Fable wrote: ↑13 Aug 2024, 01:26Secondly, when people say that Nvidia Optimus adds input lag, at what stage is this latency added? This is how I understand it to work: When an external display is connected to the iGPU, the the frames rendered by the dGPU have to pass through the iGPU to be displayed, thus causing a bottleneck in the pipeline. If my reasoning is correct, then wouldn't the added latency be accounted for in frame-time measurements? For example, Optimus-disabled might yield 300fps (3.33ms) on average, while Optimus-enabled might only yield 280fps (3.57ms) on average. I'm just trying to make sure that the added latency in this case isn't some arbitrary, hidden figure.
What is this "minor latency penalty"? If all else is the same for a given laptop and desktop pair (performance-wise, assuming equivalent performance from the CPU, GPU, RAM, and disk), where would the extra latency on the laptop (connected to AC power) come from?A good gaming laptop with good proper cooling, will only induce a minor latency penalty.
I have used multiple cooling pads that have fans directly facing the intake vent at the bottom of my laptop, and the benefits have been minimal. I found more success in using an air conditioner and a ceiling fan to cool my room, with a laptop stand that doesn't obstruct the intake vent and that raises the laptop high enough to benefit from the cooler room temperature and air flow.But also BUY A GOOD LAPTOP COOLING PAD <-- IMPORTANT!
Definitely! I currently use the Asus VG259QM which has excellent scan-out latency measurements (1.9ms as seen on RTings.com) and response time measurements as well. 280Hz never felt better! I don't game on my laptop's monitor as I always found the screen too small.And try to use an external gaming monitor for professinoal competitive gaming.
Not sure of this suggestion, because my laptop keyboard (manufactured by SteelSeries) and my external keyboard both have RGB on, and I can't think of any way lag would be added that wouldn't be directly reflected by an increase in average frame-times. Not that I have noticed any, as I understand RGB software to be extremely lightweight...And uninstall the RGB animating software (or turn off during competitive gaming) as RGB software sometimes adds lag.
I always do! I also run fans at max speeds while gaming to keep temperatures as low as I can, and to avoid any form of throttling.And use Performance Mode during competitive gaming.
I always game with a wired Ethernet connection, and my ping is generally low. Packet upload/download rates are high and stable, and everything runs smooth. No issues here really.Let's not forget that network latencies just... dominate latency problems. Especially when you throw in netcode quirks and sheninigians (including hidden automatic handicap algorithms for LPBs etc). If you're just an online gamer and not a LAN gamer, a good gaming laptop vs midrange gaming rig is generally a statistical dead heat.
No doubts here! Laptop components are power-limited, by design, to keep them portable and to prevent overheating or excessive power consumption, so they will not be as powerful as equivalent desktop offerings. My only concern was whether laptops were functionally the same as desktops, which would mean that the only added latency on laptops is DIRECTLY due to their performance limitations.At the end of the day...
A top of the line desktop gaming rig will provide better performance, but a good gaming laptop can outperform a mediocre gaming rig quite easily.
What exactly do you mean by laggy USB ports? I've never heard of this. My laptop has two USB 3.0 ports and two Thunderbolt ports, and I've never had any issues with any of them, so I'm wondering if I'm missing something here...And sometimes you need to figure out which ports functions best (e.g. using a Thunderbolt hub to connect your gaming mouse, if the built-in USB ports are crappy... no need to throw away a perfectly good gaming laptop that has laggy USB ports; if you can just simply use your Thunderbolt dongle).
Maybe I've just been using them for too long, but I don't find it any less tedious to optimize a laptop for its best performance, versus doing the same for a desktop. Much of what you need to do is straightforward, and as long as you're satisfied with the laptop's performance (mine performs extremely well), you can be competitive at any level with it.Gaming laptops ARE a separate rabbit hole of optimization work.
Focussing on this lineitem -- simply because you can't get the same full power of a gaming rig. An RTX 4090 full performance isn't available in a laptop form factor, for example. Most of the lag will be from things like frametime latency. 200fps always has more frametime latency than 300fps does, no matter if laptop or desktop.Mark Fable wrote: ↑13 Aug 2024, 19:37What is this "minor latency penalty"? If all else is the same for a given laptop and desktop pair (performance-wise, assuming equivalent performance from the CPU, GPU, RAM, and disk), where would the extra latency on the laptop (connected to AC power) come from?