Stutter caused by G-SYNC (video demonstration)
Posted: 13 Dec 2022, 16:05
I've been having microstutter in certain games for some time now, and G-SYNC seems to partially be the culprit.
Here's an example in Portal 2 by rotating the camera around - first example is no G-SYNC, second is with G-SYNC:
https://www.youtube.com/watch?v=qT-tMPI9OLQ
As you can see, the frametimes are entirely smooth at first, then when G-SYNC is turned on there is fairly consistent stutter based on moving the camera. It's more random when walking around.
Note that it doesn't matter whether it's windowed/full screen, the result is the same. I just disabled it for windowed to make this video easier. Also, capping the framerate to a few frames below actually seems to make the stutters even more noticeable.
Using a 10900k/4090, Windows 10. What is the deal?
Here's an example in Portal 2 by rotating the camera around - first example is no G-SYNC, second is with G-SYNC:
https://www.youtube.com/watch?v=qT-tMPI9OLQ
As you can see, the frametimes are entirely smooth at first, then when G-SYNC is turned on there is fairly consistent stutter based on moving the camera. It's more random when walking around.
Note that it doesn't matter whether it's windowed/full screen, the result is the same. I just disabled it for windowed to make this video easier. Also, capping the framerate to a few frames below actually seems to make the stutters even more noticeable.
Using a 10900k/4090, Windows 10. What is the deal?