Theoretically best display... what u think?

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Edmond

Theoretically best display... what u think?

Post by Edmond » 28 Jul 2014, 09:43

Some current aspect ratios are too narrow, some other wider ones are nice, but can be too wide for comfortable desktop use
I propsoe an aspect ratio of 2:1. Which would have small black bars on the sides for TV shows and small black bars on up/down for movies. Gaming would feel better too than the current standart, right?

So, lets say:
2:1 aspect ratio
4000x2000 res
250hz oled ^^
Variable refresh rate that works from 0-250hz. Meaning it holds a frame until it gets a new one if fps ever drops below 1fps.

And since the new digital cameras are 4096x2160, they can be minimally cropped to make 4kx2k tv content.
Also, i know movies are limping towards 48fps standard. (fucking finally) Which is good, but lets say we moved from 24 to 50hz for video content. So in the future ahead the move to 100hz would be easy - when 500hz displays overtake the 250hz ones.

This is just for fun. And to say that i think old standards are holding us back even when new tech is made to still be compatible with them. Like that 60hz bullshit is thx to the electrical grid of 60s America.

flood
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Re: Theoretically best display... what u think?

Post by flood » 28 Jul 2014, 15:27

what's the point of wider and wider aspect ratios?

Haste
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Re: Theoretically best display... what u think?

Post by Haste » 28 Jul 2014, 16:05

My ideal display would be at least

20KHz refresh rate
16K resolution
12bit
curved
No bezel

and so on
Monitor: Gigabyte M27Q X

flood
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Re: Theoretically best display... what u think?

Post by flood » 28 Jul 2014, 17:15

my ideal would be a 3d vr system using really wide gamut laser projectors running at several thousand hz

maybe add some elaborate microlens array for depth perception

should be a decent replacement for real life.

Edmond

Re: Theoretically best display... what u think?

Post by Edmond » 29 Jul 2014, 04:31

flood wrote:what's the point of wider and wider aspect ratios?
kinda explained it in the op
what i didnt say is that movies are filmed wide for greater immersion, i want that immersion in games too pls


to the rest of you - ye, i was thinking of a realistical display for nowadays

i can promise you that we well never see thousands of HZ displays... as that far in the future, refresh rate might be replaced by something else

Q83Ia7ta
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Re: Theoretically best display... what u think?

Post by Q83Ia7ta » 29 Jul 2014, 06:02

1920x1080@240Hz will be enough for me :)

flood
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Re: Theoretically best display... what u think?

Post by flood » 29 Jul 2014, 06:45

i wonder which will go first.. pixels or screen refreshing

maybe in the future we'll have vector displays and figure out decent way to store images in vector form :d

Edmond

Re: Theoretically best display... what u think?

Post by Edmond » 29 Jul 2014, 07:14

Do you know why 24fps for movies was originally picked?

To save film.
As 24 frames was the lowest number of frames that fooled everyones brains that they are watching motion instead of fast changing still pictures.

These are stone-age, backwards reasons that hold back advancements because grown up children nowadays who know what fps is think 24 is "cinematic" and human eyes cant see past X anyway. No, you are just used to it. Trained just like any monkey.

It amazes me that we still use 24fps for films and tv. Some adult video material has switched to 30fps, which isnt too noteworthy. Only recently 48fps movies have started to appear and they are glorious.
Habbit 1, Habbit 2 and Frozen - i dont know anymore, feel free to share.

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Re: Theoretically best display... what u think?

Post by Chief Blur Buster » 31 Jul 2014, 10:31

Infinite resolution, infinite framerate, and infinite color gamut.

Can't be done?

Then I'll settle for an ultrabright adjustable-persistence rolling-scan 4K OLED capable of any refresh rate all the way up to over 100Hz. (with a zero-lag 1080p scaler, for those times of newer games needing to run at flickerfree refresh rates without repeat frames).
- Rolling scans allows zero-lag strobing on an OLED. It is much more CRT style, in blurfree+lagfree.
- Adjustable persistence is easy on rolling scans. 1ms of persistence (strobe length, strobe duty cycle) translates to 1 pixel of motion blurring for every 1000 pixels/second of motionspeed. Faster motion at higher resolutions results in more pixels of motion blur, so you want ultra low persistence for blurfree 4K motion.
- Shorter strobes results in less light output, in a brightness versus motion blur tradeoff. So adjustable strobe length, to work around OLED brightness limitations during rolling-scan strobing.
- Higher resolutions than 4K are not yet widely useful with today's GPUs in gaming
- Strobing is better than higher refresh rates if your priority is motion blur. Strobed 100Hz has far less motion blur than non-strobed 240Hz. For the same scientific reason why CRT 60Hz has less motion blur than non-strobed LCD 120Hz.
- A very flexible, adjustable rolling scan can adjust all the way from ultralow-persistence strobing all the way to non-strobing (full persistence).
- Higher refresh rate where possible, but would rather have extra resolution while keeping low persistence. 4K 100Hz strobed over 1080p 400Hz strobed (bandwidth-wise), even if persistence was equivalent. The 400Hz monitor would have a few milliseconds less input lag, though!
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flood
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Re: Theoretically best display... what u think?

Post by flood » 31 Jul 2014, 14:11

oled gamut isn't wide enough. how bout an array of laser diodes + microlenses for gap filling?

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