Some games seem to run poorly at anything other than 30 or 60 fps
Posted: 06 Mar 2023, 15:32
First of all, sorry for the English, it's not my native language.
I've been playing on PC for years and for a long time I tried to find settings that would allow me to have fluid gameplay on the controller, similar to what we can see on consoles. With that, I spent a lot of time performing different types of tests and even posted a video on my youtube channel explaining a little bit about refresh rate and vsync.
That said, I could observe some features in some games, starting with the point that takes the title of this post.
I noticed that some games end up having strange "behavior" if they are running outside the exact 30 or 60 fps. The frames end up having a strange fluidity, as if within the game's engine it couldn't run anything outside of what was originally intended to run on a console (30 or 60fps).
This is something very difficult to demonstrate in a video, but trying to explain it, it's like the game frames "jump" and the fluidity is lost.
To perform these tests, I set my monitor to different refresh rates, as well as using Nvidia inspector's custom vsync, which allows me to "split" the game's sync rate with the monitor's refresh rate, to avoid problematic syncing.
In testing, I started with the default refresh rate of 144hz, where I used vsync 1/3 (48 fps). The following games were tested:
death stranding*
God of War
horizon zero dawn
spider man
metro exodus*
far cry 4*
far cry 6
days gone
Battlefield 2042
The games that I marked with a "*" are the ones that showed some abnormality, in particular metro exodus and far cry 4.
Both games seem to have a serious problem if I play at any frame rate between 30 and 60 (I also tested at 40 fps with my monitor's refresh rate at 120hz). The movement of objects in the scene, especially the ground seems to lack fluidity, where I had the feeling that 30fps was even more fluid than 40fps.
Death Stranding features something similar, but only during cutscenes.
I have the feeling that this game's cutscenes were designed to run at 30fps (ps4) or 60fps (ps5) and any value outside of that causes a very large fluidity instability.
Finally, I also noticed that some games don't seem to behave well with some VRR technology (gsync or freesync). Of those tested, the most problematic were days gone and bf 2042. Days Gone presents constant stutterings with VRR on and bf 2042 seems to not be able to maintain the fluidity of frames that I was able to observe when I activated vsync perfectly with the update rate of monitor (1:1 or 1:2).
Anyway, I know that a lot of this happens due to specific optimization problems, but has anyone else noticed something like this?
My setup:
RTX 3060ti
Ryzen 7 3700x
16gb ram
1tb SSD SATA
I've been playing on PC for years and for a long time I tried to find settings that would allow me to have fluid gameplay on the controller, similar to what we can see on consoles. With that, I spent a lot of time performing different types of tests and even posted a video on my youtube channel explaining a little bit about refresh rate and vsync.
That said, I could observe some features in some games, starting with the point that takes the title of this post.
I noticed that some games end up having strange "behavior" if they are running outside the exact 30 or 60 fps. The frames end up having a strange fluidity, as if within the game's engine it couldn't run anything outside of what was originally intended to run on a console (30 or 60fps).
This is something very difficult to demonstrate in a video, but trying to explain it, it's like the game frames "jump" and the fluidity is lost.
To perform these tests, I set my monitor to different refresh rates, as well as using Nvidia inspector's custom vsync, which allows me to "split" the game's sync rate with the monitor's refresh rate, to avoid problematic syncing.
In testing, I started with the default refresh rate of 144hz, where I used vsync 1/3 (48 fps). The following games were tested:
death stranding*
God of War
horizon zero dawn
spider man
metro exodus*
far cry 4*
far cry 6
days gone
Battlefield 2042
The games that I marked with a "*" are the ones that showed some abnormality, in particular metro exodus and far cry 4.
Both games seem to have a serious problem if I play at any frame rate between 30 and 60 (I also tested at 40 fps with my monitor's refresh rate at 120hz). The movement of objects in the scene, especially the ground seems to lack fluidity, where I had the feeling that 30fps was even more fluid than 40fps.
Death Stranding features something similar, but only during cutscenes.
I have the feeling that this game's cutscenes were designed to run at 30fps (ps4) or 60fps (ps5) and any value outside of that causes a very large fluidity instability.
Finally, I also noticed that some games don't seem to behave well with some VRR technology (gsync or freesync). Of those tested, the most problematic were days gone and bf 2042. Days Gone presents constant stutterings with VRR on and bf 2042 seems to not be able to maintain the fluidity of frames that I was able to observe when I activated vsync perfectly with the update rate of monitor (1:1 or 1:2).
Anyway, I know that a lot of this happens due to specific optimization problems, but has anyone else noticed something like this?
My setup:
RTX 3060ti
Ryzen 7 3700x
16gb ram
1tb SSD SATA