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Fps<hz
Posted: 08 Mar 2023, 13:05
by Ziehesh
If I have a 360 Hz monitor, and the fps in the game is 200, will the input lag increase? After all, fps is almost 2 times less
Re: Fps<hz
Posted: 09 Mar 2023, 16:22
by ssmaclac
No, but you will decrease input lag if you manage to increase your fps.
Re: Fps<hz
Posted: 10 Mar 2023, 03:05
by RealNC
Ziehesh wrote: ↑08 Mar 2023, 13:05
If I have a 360 Hz monitor, and the fps in the game is 200, will the input lag increase? After all, fps is almost 2 times less
The lower the FPS, the higher the latency. The average latency in milliseconds for any frame rate can be calculated with:
1000 / FPS / 2
Obviously this does not include any other source of latency (like mouse and display latency.)
However, if you don't use a latency prevention mechanism (like NVidia Reflex) and your GPU is being maxed out, then latency is going to be much worse than that, unless you cap your FPS to prevent full GPU load. If the game supports Reflex, enable it. If not, you can use "ultra" low latency setting in the nvidia control panel, or AMD anti-lag if you're on an AMD GPU.
Re: Fps<hz
Posted: 12 Mar 2023, 06:20
by Chief Blur Buster
Ziehesh wrote: ↑08 Mar 2023, 13:05
If I have a 360 Hz monitor, and the fps in the game is 200, will the input lag increase? After all, fps is almost 2 times less
You have lower lag doing 200fps at 360Hz than 200fps at 240Hz.
That's because those frames transmit over the video cable in 1/360sec instead of 1/240sec.
That assumes pixel response is the same, and that 360Hz does not look worse than 240Hz (e.g. ghosting, coronas)
Higher max Hz = your low frame rates will have lower lag. Win-win.
Re: Fps<hz
Posted: 17 Apr 2023, 22:16
by Ziehesh
I meant the mouse input delay, will it be less at 200 fps = 360 Hz, or will 200 fps 240 hz be better?