BFI + Adaptive-Sync and Nvidia's Low Framerate Compensation
Posted: 04 Apr 2023, 17:16
Hi blurbusters, I'm not sure if this is the correct section of the forum for this question, as normally most monitors have to make a choice between BFI and Adaptive-Sync, but I have the VG259QM which is one of the rare monitors that can enable both at the same time.
However enabling ELMB (BFI) on this monitor locks the overdrive to a pretty high value thats perfect for 240-280Hz, but not so much for lower FPS values because overshoot quickly becomes too much, which makes 60, 120 or 144Hz BFI impossible to enjoy. If I leave it at 280Hz at those FPS values, then double imaging is a problem. Even when BFI is disabled and its just adaptive-sync I still have to manually lower the overdrive depending on the FPS range to what the game can achieve to prevent overshoot problems.
So instead of all this pain,I want to use CRU to change my VRR range and force Nvidia's low framerate compensation to artifically keep a high refresh rate. The input lag penalties this may or may not cause is not a concern for me as I plan to use this trick in games that are not so competitive in nature. Mainly I want a CRT style experience in pixel games or stuff like half-life or cs 1.6, but my monitor simply can not do 60Hz or 100Hz BFI without causing massive overshoot, but leaving it at 240Hz BFI instead causes horrible double imaging. This is the problem I'm hoping low framerate compensation may solve for me.
So this is where I need help with. I don't know much of anything about how Nvidia does low framerate compensation. I know its there and I know it works because when I set it the range to 100-280Hz using CRU, it will naturally double my Hz compared to my FPS, but thats practically all I know about the feature.
Any information or advice you might have regarding this topic would be very welcome.
However enabling ELMB (BFI) on this monitor locks the overdrive to a pretty high value thats perfect for 240-280Hz, but not so much for lower FPS values because overshoot quickly becomes too much, which makes 60, 120 or 144Hz BFI impossible to enjoy. If I leave it at 280Hz at those FPS values, then double imaging is a problem. Even when BFI is disabled and its just adaptive-sync I still have to manually lower the overdrive depending on the FPS range to what the game can achieve to prevent overshoot problems.
So instead of all this pain,I want to use CRU to change my VRR range and force Nvidia's low framerate compensation to artifically keep a high refresh rate. The input lag penalties this may or may not cause is not a concern for me as I plan to use this trick in games that are not so competitive in nature. Mainly I want a CRT style experience in pixel games or stuff like half-life or cs 1.6, but my monitor simply can not do 60Hz or 100Hz BFI without causing massive overshoot, but leaving it at 240Hz BFI instead causes horrible double imaging. This is the problem I'm hoping low framerate compensation may solve for me.
So this is where I need help with. I don't know much of anything about how Nvidia does low framerate compensation. I know its there and I know it works because when I set it the range to 100-280Hz using CRU, it will naturally double my Hz compared to my FPS, but thats practically all I know about the feature.
Any information or advice you might have regarding this topic would be very welcome.