Lowest Input Lag in Quake Champions?
Posted: 26 Apr 2023, 06:30
Hi,
i have tested a lot in Quake Champions to get the lowest possible input lag and also to achieve the best visual smoothness:
(240hz monitor and Nvidia 4090, i7 13700k)
Gsync ON + VSync ON in NVCP + NVCP Low Latency OFF+ Ingame FPS Limiter set to 240 -> Best input lag and best smoothness in my opinion, because the ingame limiter always fluctuates below 240 FPS (even if the fluctuations are quite high, don't know if this is a bug or a feature, because without limiter I'm at over 400 FPS, that shouldn't be a fluctuation at 240)
Gsync ON + VSync ON in NVCP + NVCP Low Latency ULTRA -> causes the FPS to be automatically limited by the NVIDIA drivers at 225. FPS is extremely constant, but somehow feels worse from input lag.
Same was with the old version when Reflex still worked:
Gsync ON + VSync ON in NVCP + NVCP Low Latency ULTRA + ingame Reflex on-> results in FPS being automatically limited by NVIDIA drivers at 225 (NVCP Low Latency is overridden by Reflex). FPS is extremely constant, but somehow this feels worse from the input lag than the example at the top.
If you want to use Reflex without the 225 FPS limitation of the NVIDIA drivers, you have to set Vsnyc On in NVCP to Off, then the FPS are unlimited again, i.e. you have to set the ingame limiter to 240 -> Input lag is low again and good but the smoothness suffers. If Vsync in NVCP off, Gsync does not work properly. Better than if it was completely off, but there are always stutters during respawn or telesporters because frame time fluctuations are heavy when respawning. Or also with packet losses. Overall it also feels less smooth, although there is no tearing.
What is your recommendation regarding these settings and why is the input lag worse when Nvidia limits Reflex to 225 when vsync on in NVCP?
Unfortunately I can't measure the input lag because I don't have Nvidia LDAT. But I have a monitor with Reflex Analyzer. Unfortunately Quake Champions doest have a Latency Flash Indicator.
i have tested a lot in Quake Champions to get the lowest possible input lag and also to achieve the best visual smoothness:
(240hz monitor and Nvidia 4090, i7 13700k)
Gsync ON + VSync ON in NVCP + NVCP Low Latency OFF+ Ingame FPS Limiter set to 240 -> Best input lag and best smoothness in my opinion, because the ingame limiter always fluctuates below 240 FPS (even if the fluctuations are quite high, don't know if this is a bug or a feature, because without limiter I'm at over 400 FPS, that shouldn't be a fluctuation at 240)
Gsync ON + VSync ON in NVCP + NVCP Low Latency ULTRA -> causes the FPS to be automatically limited by the NVIDIA drivers at 225. FPS is extremely constant, but somehow feels worse from input lag.
Same was with the old version when Reflex still worked:
Gsync ON + VSync ON in NVCP + NVCP Low Latency ULTRA + ingame Reflex on-> results in FPS being automatically limited by NVIDIA drivers at 225 (NVCP Low Latency is overridden by Reflex). FPS is extremely constant, but somehow this feels worse from the input lag than the example at the top.
If you want to use Reflex without the 225 FPS limitation of the NVIDIA drivers, you have to set Vsnyc On in NVCP to Off, then the FPS are unlimited again, i.e. you have to set the ingame limiter to 240 -> Input lag is low again and good but the smoothness suffers. If Vsync in NVCP off, Gsync does not work properly. Better than if it was completely off, but there are always stutters during respawn or telesporters because frame time fluctuations are heavy when respawning. Or also with packet losses. Overall it also feels less smooth, although there is no tearing.
What is your recommendation regarding these settings and why is the input lag worse when Nvidia limits Reflex to 225 when vsync on in NVCP?
Unfortunately I can't measure the input lag because I don't have Nvidia LDAT. But I have a monitor with Reflex Analyzer. Unfortunately Quake Champions doest have a Latency Flash Indicator.