Input Lag with GSYNC
Posted: 01 May 2023, 22:37
I have some questions about Input Lag and G-SYNC but found various answers...
Tl.dr to make it quick: what settings should i set for lowest possible Input Lag?
-"Games (like CoD MW2 WZ2) if fps >144 (my case 1080p) ->>>> G-SYNC + V-SYNC (NVCP)?, Ingame Limiter 141? Nvidia Limiter 141? Limiter trough ULLM Ultra (~138?), Reflex? HDR adds Lag?"
-"Games (like CoD MW2 WZ2) if fps <144 (my case 2160p) ->>>> G-SYNC + V-SYNC (NVCP)?, Ingame Limiter? Nvidia Limiter? ULLM On,Off,Ultra?, Reflex? HDR adds Lag?""
-what to set if there are other games, fps higher than refresh rate (Valorant, Quake, Unreal Tournament)?
-Does Input Lag change from native resolution to non-native?
-What if i change from 8bit to 10bit, RGB, chroma 422 etc?
Hardware is
LG 27GP950-B (latest FW) at 144Hz without OC at DisplayPort 1.4, connected with a Nvidia 2070 Super (Ryzen 5900X as CPU, 2x16GB 3800CL14 DDR4).
longer version:
I never played with G-SYNC before and tryed to get some knowledge about it but struggle with some things to get nearly as close to the optimum Input lag:
I usually play 2 games: Mainly CSGO and at the BlurBusters G-SYNC preview site (2014 <https://blurbusters.com/gsync/preview2/>) the best for input lag is ingame fps cap at 120 fps and G-SYNC/VSync enabled.
But at the Input Latency Master Sheet (<https://onedrive.live.com/view.aspx?cid ... 50hiq4wuf8>), the best for a 144Hz monitor, which I run, will be G-SYNC disabled and cap ingame fps_max 432 (3x144). Are these at general for all GSYNC Games or only SourceGames?
Second Game is CoD MW2 Warzone 2.0: i don't found any "valid" informations how Input lag differs on certain settings - at 2160p i get 90-100fps and at 1080p it will be +160fps - so what should I pick (nvcpl settings, ingame settings, ullm/reflex etc)?
I hope anyone can make it more clear for me
Tl.dr to make it quick: what settings should i set for lowest possible Input Lag?
-"Games (like CoD MW2 WZ2) if fps >144 (my case 1080p) ->>>> G-SYNC + V-SYNC (NVCP)?, Ingame Limiter 141? Nvidia Limiter 141? Limiter trough ULLM Ultra (~138?), Reflex? HDR adds Lag?"
-"Games (like CoD MW2 WZ2) if fps <144 (my case 2160p) ->>>> G-SYNC + V-SYNC (NVCP)?, Ingame Limiter? Nvidia Limiter? ULLM On,Off,Ultra?, Reflex? HDR adds Lag?""
-what to set if there are other games, fps higher than refresh rate (Valorant, Quake, Unreal Tournament)?
-Does Input Lag change from native resolution to non-native?
-What if i change from 8bit to 10bit, RGB, chroma 422 etc?
Hardware is
LG 27GP950-B (latest FW) at 144Hz without OC at DisplayPort 1.4, connected with a Nvidia 2070 Super (Ryzen 5900X as CPU, 2x16GB 3800CL14 DDR4).
longer version:
I never played with G-SYNC before and tryed to get some knowledge about it but struggle with some things to get nearly as close to the optimum Input lag:
I usually play 2 games: Mainly CSGO and at the BlurBusters G-SYNC preview site (2014 <https://blurbusters.com/gsync/preview2/>) the best for input lag is ingame fps cap at 120 fps and G-SYNC/VSync enabled.
But at the Input Latency Master Sheet (<https://onedrive.live.com/view.aspx?cid ... 50hiq4wuf8>), the best for a 144Hz monitor, which I run, will be G-SYNC disabled and cap ingame fps_max 432 (3x144). Are these at general for all GSYNC Games or only SourceGames?
Second Game is CoD MW2 Warzone 2.0: i don't found any "valid" informations how Input lag differs on certain settings - at 2160p i get 90-100fps and at 1080p it will be +160fps - so what should I pick (nvcpl settings, ingame settings, ullm/reflex etc)?
I hope anyone can make it more clear for me