VRR Gamma w/ OLED and Workarounds
Posted: 15 May 2023, 03:27
Hi,
I just got a LG c2 OLED TV that does 120hz. I notice VRR gamma flickering w/ frametime variances in games. In Skyrim, most of the time such variances are actually brief stutters from navigating game menus rather than regular gameplay (running around, attacking enemies). Because the game is better optimized, I can generally guarentee stable 120fps. So, I decided not to use Gsync for Skyrim.
Oblivion is different because it's less well optimized. Traversal stutter running around outside happen pretty often. There are cases where frametimes are not stable. I can mitigate this somewhat by decreasing ini settings, reducing mods, and capping FPS to 100. However there's no way any time soon to get rid of traversal stutter. VRR gamma flicker is still kindda bad even w/ those tweaks, which do help.
1. Is there any indication that any substantial fix is on the horizon? I tried fiddling w/ fine tune blacks and black stabilizer but they don't help much while making image quite different. Is QD Oled as prone to this as woled?
2. If I don't use Gsync and Oblivion continues to exhibit traversal stutter + some general frame time inconsistencies, will these issues be reduced to an extent if if upgraded to a theoretical 240, 360, 480hz OLED display even if my frame times don't improve?
To rephrase the question: Are there benefits to having display refresh rate being way higher than achievable framerate if VRR is off?
Thanks
I just got a LG c2 OLED TV that does 120hz. I notice VRR gamma flickering w/ frametime variances in games. In Skyrim, most of the time such variances are actually brief stutters from navigating game menus rather than regular gameplay (running around, attacking enemies). Because the game is better optimized, I can generally guarentee stable 120fps. So, I decided not to use Gsync for Skyrim.
Oblivion is different because it's less well optimized. Traversal stutter running around outside happen pretty often. There are cases where frametimes are not stable. I can mitigate this somewhat by decreasing ini settings, reducing mods, and capping FPS to 100. However there's no way any time soon to get rid of traversal stutter. VRR gamma flicker is still kindda bad even w/ those tweaks, which do help.
1. Is there any indication that any substantial fix is on the horizon? I tried fiddling w/ fine tune blacks and black stabilizer but they don't help much while making image quite different. Is QD Oled as prone to this as woled?
2. If I don't use Gsync and Oblivion continues to exhibit traversal stutter + some general frame time inconsistencies, will these issues be reduced to an extent if if upgraded to a theoretical 240, 360, 480hz OLED display even if my frame times don't improve?
To rephrase the question: Are there benefits to having display refresh rate being way higher than achievable framerate if VRR is off?
Thanks