jorimt wrote: ↑06 Jul 2023, 22:32
Monitor reviewers are attempting to isolate and measure display latency only
That's useful for when we want to assemble the lowest latency gaming rig by choosing the lowest latency peripherals which includes monitors of course.
When we get our hands on lowest latency monitor display, mouse and keyboard, then all it's left is OS optimization and hardware overclock/tuning. After that full end-to-end latency measuring (us included) can be done by ourselves which will tell me what is
our specific system latency like.
... whereas TFTCentral separates the GtG from the actual processing latency,...
So in other words, this is the monitor latency result we should be looking for if all we care about is to know the monitor's input lag?
If I can deal with ghosting, overshoot and crosstalk because I'm not motion blur sensitive too much, but I am bothered with desync/latency/delay/input lag ect., I shouldn't care much about monitor's response time (GtG)?
... and 2) said tool would probably only be capable of recording the whole button-to-pixel latency, and not just the display latency itself, which will always give you a higher number.
Like OSRTT/OSLTT?
For instance, I have an LDAT from Nvidia (photodiode with a built-in simulated mouse click), and I get as high as 25ms latency results on my AQN in certain scenarios because it's counting more than display latency in its readings.
Because that's an end-to-end latency measuring tool, yeah.
Also, if you don't mind sharing, how did you get an LDAT?
Measuring a near-instantaneous white flashing test square transition at the top left of the screen is going to have much lower latency than measuring a swinging hammer animation in the middle of the screen in Overwatch, and so forth.
Latency in the middle of the screen where crosshairs are located is what is most important then.
The reviews? Honestly, many of the higher-end VRR-capable gaming monitors over the past few years have already been closer to CRT display latency/processing levels (at their max refresh rates) than not. The AQN is simply one of them.
I understand that.
Though, does this mean that high-end monitor's input lag is basically a non-issue at this point and response time is the speed they actually differ the most between one another?