A few specific questions about input delay when locking FPS to 60 on high refresh rate monitor
Posted: 24 Dec 2023, 05:24
Hello everyone,
I hope the questions below haven't been answered before, but I couldn't find a direct answer on the forums or in the articles.
I'm trying to figure out the input latency difference between a specific 4K 60Hz Monitor and a high refresh rate 1440p monitor when running games at 60 FPS because they either don't support higher frame rates, or because they have issues at higher frame rates and I have to lock them (through vsync or through a direct lock).
The two models I want to compare are the Dell 2721QS and the Dell G2724D. I cannot link to rtings, so you'll have to open the comparison page there yourself if you want to help.
There are several input latency measurements shown for high refresh rate monitors: max refresh rate, 120 FPS, and 60 FPS.
How exactly do I figure out the input delay difference between the 60 Hz monitor and the high refresh monitor running at max refresh rate when playing a game locked to 60 FPS?
According to rtings, the input latency shown applies to when the monitor is "set to" 60 Hz, but it also says that it applies when a source's output is 60 Hz - a console for example. Are those two the same thing? Does running a game from a console whose output is limited to 60 Hz or 120 Hz make the monitor run at that Hz even if I don't change the monitor's refresh rate?
And do I understand it correctly that this isn't related at all to the monitor's input latency when a PC game is inherently locked to 60 FPS or when I limit a game to 60 FPS which supports unlocked framerate? Is it possible at all to figure out from the rtings measurements how much latency I would get?
Thanks a lot!
I hope the questions below haven't been answered before, but I couldn't find a direct answer on the forums or in the articles.
I'm trying to figure out the input latency difference between a specific 4K 60Hz Monitor and a high refresh rate 1440p monitor when running games at 60 FPS because they either don't support higher frame rates, or because they have issues at higher frame rates and I have to lock them (through vsync or through a direct lock).
The two models I want to compare are the Dell 2721QS and the Dell G2724D. I cannot link to rtings, so you'll have to open the comparison page there yourself if you want to help.
There are several input latency measurements shown for high refresh rate monitors: max refresh rate, 120 FPS, and 60 FPS.
How exactly do I figure out the input delay difference between the 60 Hz monitor and the high refresh monitor running at max refresh rate when playing a game locked to 60 FPS?
According to rtings, the input latency shown applies to when the monitor is "set to" 60 Hz, but it also says that it applies when a source's output is 60 Hz - a console for example. Are those two the same thing? Does running a game from a console whose output is limited to 60 Hz or 120 Hz make the monitor run at that Hz even if I don't change the monitor's refresh rate?
And do I understand it correctly that this isn't related at all to the monitor's input latency when a PC game is inherently locked to 60 FPS or when I limit a game to 60 FPS which supports unlocked framerate? Is it possible at all to figure out from the rtings measurements how much latency I would get?
Thanks a lot!