Do projectors also suffer from persistent blur?

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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Supermodel_Evelynn
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Do projectors also suffer from persistent blur?

Post by Supermodel_Evelynn » 14 Jan 2024, 21:58

As the title says

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Re: Do projectors also suffer from persistent blur?

Post by Chief Blur Buster » 15 Jan 2024, 20:05

Supermodel_Evelynn wrote: ↑
14 Jan 2024, 21:58
As the title says
Alas, they do.

Motion blur is always frametime on sample-and-hold displays, and most projectors are not strobed. So, they are no clearer than what Blur Busters Law allows (1ms of frame visibility time = can never be less than 1 pixel of motion blur per 1000 pixels/sec).

Motion blur of strobed = pulsetime
Motion blur of sample and hold = frametime
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Supermodel_Evelynn
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Re: Do projectors also suffer from persistent blur?

Post by Supermodel_Evelynn » 15 Jan 2024, 20:30

aah ok thanks I guess the dream is dead no gaming projector for me :(

I wonder how the blur on projectors compare to say OLED

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Re: Do projectors also suffer from persistent blur?

Post by Chief Blur Buster » 15 Jan 2024, 20:54

Supermodel_Evelynn wrote: ↑
15 Jan 2024, 20:30
aah ok thanks I guess the dream is dead no gaming projector for me :(

I wonder how the blur on projectors compare to say OLED
For good projectors, the blur is similar.

That being said, DLP uses temporal pixel pulsing and a color wheel, which means 240Hz DLP will have more artifacts than 240Hz OLED (pixel noise, contouring artifacts, color wheel, etc).
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TheGimp
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Re: Do projectors also suffer from persistent blur?

Post by TheGimp » 13 Jul 2024, 08:22

I think if you play on a projector in 3D there is no motion blur or there is less motion blur?

I think 3D changes motion blur because I don't remember seeing any motion blur when I played Playstation 3 games in 3D on an LCD screen back around 2010 I think, which used 3D tech of the type FPR (film-type patterned retarder) and outputted in SBS 3D mode I believe.

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Re: Do projectors also suffer from persistent blur?

Post by Chief Blur Buster » 14 Jul 2024, 18:02

TheGimp wrote: ↑
13 Jul 2024, 08:22
I think if you play on a projector in 3D there is no motion blur or there is less motion blur?
Frame sequential 3D mode often uses BFI or strobe backlight.

So yes, 3D mode can be a motion blur reduction for 2D.

That's how Blur Busters got popular in 2012, due to NVIDIA 3D LightBoost being repurposed as a 2D motion blur reduction mode. It was the first good desktop-monitor motion blur reduction mode.
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blurbian
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Re: Do projectors also suffer from persistent blur?

Post by blurbian » 01 Feb 2025, 08:08

What about laser projectors?

From this post, I understood that laser projectors would have no persistence blur:
https://blurbusters.com/laser-displays- ... rsistence/

However reading the reply in this thread, i gather that projectors in general have persistence blur, so that would include laser projectors?

naylord
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Re: Do projectors also suffer from persistent blur?

Post by naylord » 08 May 2026, 05:08

In theory would a real movie theatre projector not have persistence blur? Like a physical 70mm projector; it's doing a double strobe of a lightbulb after pulling film in front of it. The persistence is probably super low. Granted I imagine real film projectors are rare in cinemas these days but that's the only thing that would get me to see a movie is something like a 70mm imax film.

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