Re: WARNING VT TRICK bad experience
Posted: 28 Aug 2014, 04:48
First of all, wasn't it better to play at 125fps in Quake Live? I heard it's the best way to synchronize with the tick rate. Furthermore, if you have a 1000Hz mouse, it won't microstutter if your monitor is at 125Hz and 125fps.
Now, answering your question about tracking enemies, the best way to see them is when fps=Hz with double buffered vsync. But if you want to react and point to their heads as fast as possible, uncapped fps with vsync off should be your choice, even if movement of enemies is a bit choppy. I'm not very fond of multiplayer games, so for most games I use vsync (I wouldn't if adaptive vsync didn't exist), but in CS:GO I play with uncapped fps for input lag reasons.
Edit: I always use motion blur reduction. If you increase the crosstalk setting as far to the right as you can (without getting a black screen or lowering brightness too much), you'll have 1 frame less of input lag.
Now, answering your question about tracking enemies, the best way to see them is when fps=Hz with double buffered vsync. But if you want to react and point to their heads as fast as possible, uncapped fps with vsync off should be your choice, even if movement of enemies is a bit choppy. I'm not very fond of multiplayer games, so for most games I use vsync (I wouldn't if adaptive vsync didn't exist), but in CS:GO I play with uncapped fps for input lag reasons.
Edit: I always use motion blur reduction. If you increase the crosstalk setting as far to the right as you can (without getting a black screen or lowering brightness too much), you'll have 1 frame less of input lag.