Is NULL potentially redundant?
Posted: 10 Jun 2024, 12:52
Since RTSS has made reflex avaliable to every non-reflex games it asks the question if we need NULL at all?
If Nvidia basically added that Reflex functionality RTSS uses into its control panel every game will have it.
Additionally if we had reflex for Vsync with the higher FPS target it would reduce input latency because for every frame the game produces gives an output to your input.
Im not to sure why NULL has such a drastic FPS cap in the first place, rather than ~3 fps below target.
Thoughts?
If Nvidia basically added that Reflex functionality RTSS uses into its control panel every game will have it.
Additionally if we had reflex for Vsync with the higher FPS target it would reduce input latency because for every frame the game produces gives an output to your input.
Im not to sure why NULL has such a drastic FPS cap in the first place, rather than ~3 fps below target.
Thoughts?