Accurate way of determining if FPS is ongoing outside of VRR range
Posted: 30 Jun 2024, 07:45
Hi,
I have followed the standard blurbuster guide for enabling g sync. (Enable g sync, enable v sync and capping fps to 138 via rivatuner on 144hz display to prevent refresh rate from exceeding 144hz and subsequently enabling v sync)
Is there an accurate way of determining if the fps is occasionally dipping above 144hz and thus triggering v sync? My tv fps counter seems to indicate it’s hitting 144 occasionally but the games fps counter says otherwise?
I have followed the standard blurbuster guide for enabling g sync. (Enable g sync, enable v sync and capping fps to 138 via rivatuner on 144hz display to prevent refresh rate from exceeding 144hz and subsequently enabling v sync)
Is there an accurate way of determining if the fps is occasionally dipping above 144hz and thus triggering v sync? My tv fps counter seems to indicate it’s hitting 144 occasionally but the games fps counter says otherwise?