Lack of camera smoothness when panning it left or right
Posted: 13 Jul 2024, 14:24
I'm looking for someone who has more technical knowledge and can help me resolve this problem. Thank you.
Issue: Lack of motion smoothness when slowly panning the camera left or right.
When doing this, the camera is not smooth and by saying that I mean there is a visible and jarring to the eyes things happening. It looks like there is no tearing with tearing (like the screen being cut without tearing lines), sometimes it can be said that the movement is jumping a little or frames overlapping on eachother leaving a slight jump? + other erratic things like a slight "ghost". I can try to provide a video or more details if necessary.
I have VG27AQL3A monitor running on a DP cable. It's a "fast IPS" monitor up to 180hz with FreeSync Premium/G-Sync compatible, variable overdrive, ELMB+ELMB Sync. The available refresh rates are 59,95/99,95/120/143,97/154,96/159,94/164,96/180 Hz. There is no other monitors running when playing games.
The games I tested with this issue are Watch Dogs 1, Watch Dogs Legion and Spider-Man Remastered.
It happens in all of them, but the thing I noticed is that Watch Dogs Legion (because it's the only game with a frame limiter from the games I tested) stops that weird camera behavior when IN GAME frame limiter is activated. I would say it's smooth or smooth enough to not be annoying to the eyes anymore. When using NVCP frame cap, or RTSS the issue persists.
Another thing I can mention is that in Spider Man with 180Hz activated in Windows 11 and 120Hz activated in game with V-Sync off and G-Sync on tears on the bottom with fps caps below 120 FPS and the camera is smooth. (NVCP settings: refresh rate: under app control, vsync: use 3D app settings, monitor technology: G-Sync compatible, energy: prefer maximum performance)
I fiddle around with settings a lot so I can't say what settings I run my games on, but I keep G-Sync activated most of the time and it should be running properly because there is a visible indicator coming from NVCP.
RTX 4070 (gigabyte's) OC/i5-12600k/16x2 3600 DDR4
Issue: Lack of motion smoothness when slowly panning the camera left or right.
When doing this, the camera is not smooth and by saying that I mean there is a visible and jarring to the eyes things happening. It looks like there is no tearing with tearing (like the screen being cut without tearing lines), sometimes it can be said that the movement is jumping a little or frames overlapping on eachother leaving a slight jump? + other erratic things like a slight "ghost". I can try to provide a video or more details if necessary.
I have VG27AQL3A monitor running on a DP cable. It's a "fast IPS" monitor up to 180hz with FreeSync Premium/G-Sync compatible, variable overdrive, ELMB+ELMB Sync. The available refresh rates are 59,95/99,95/120/143,97/154,96/159,94/164,96/180 Hz. There is no other monitors running when playing games.
The games I tested with this issue are Watch Dogs 1, Watch Dogs Legion and Spider-Man Remastered.
It happens in all of them, but the thing I noticed is that Watch Dogs Legion (because it's the only game with a frame limiter from the games I tested) stops that weird camera behavior when IN GAME frame limiter is activated. I would say it's smooth or smooth enough to not be annoying to the eyes anymore. When using NVCP frame cap, or RTSS the issue persists.
Another thing I can mention is that in Spider Man with 180Hz activated in Windows 11 and 120Hz activated in game with V-Sync off and G-Sync on tears on the bottom with fps caps below 120 FPS and the camera is smooth. (NVCP settings: refresh rate: under app control, vsync: use 3D app settings, monitor technology: G-Sync compatible, energy: prefer maximum performance)
I fiddle around with settings a lot so I can't say what settings I run my games on, but I keep G-Sync activated most of the time and it should be running properly because there is a visible indicator coming from NVCP.
RTX 4070 (gigabyte's) OC/i5-12600k/16x2 3600 DDR4