Steam interferes with mouse polling rate
Posted: 22 Sep 2024, 06:53
Out of Steam, EA launcher, Battle.net, and Epic launcher, only Steam seems to notably affect polling rate stability. It's to the point that I could have a game running like Apex through EA or Overwatch through Battle.net and see much better polling rate stability than simply having Steam open or in system tray.
I've got the USB controller of my mouse on its own core, and all Steam processes on different cores using ProcessLasso. Timer resolution is 0.5ms. When mousetester launches, it enables performance mode on my system, so all power savings off. No USB selective suspend. Finally, on Steam itself I have all options disabled like HW acceleration, smooth scrolling, icons, shop, notifications, overlay - all disabled, and it's running in "small mode".
Mouse is a Deathadder V3 Pro in 4khz using the 8khz dongle, running Windows 11 24H2 (23H2 was the same), core isolation off. CPU is 5800X3D on X570, and mouse is on one of the ports going directly to the CPU.
Graphs below. Note that in both scenarios, the interval graphs show consistent 0.25ms intervals.... Any ideas about this please?
With Steam off: With Steam on:
I've got the USB controller of my mouse on its own core, and all Steam processes on different cores using ProcessLasso. Timer resolution is 0.5ms. When mousetester launches, it enables performance mode on my system, so all power savings off. No USB selective suspend. Finally, on Steam itself I have all options disabled like HW acceleration, smooth scrolling, icons, shop, notifications, overlay - all disabled, and it's running in "small mode".
Mouse is a Deathadder V3 Pro in 4khz using the 8khz dongle, running Windows 11 24H2 (23H2 was the same), core isolation off. CPU is 5800X3D on X570, and mouse is on one of the ports going directly to the CPU.
Graphs below. Note that in both scenarios, the interval graphs show consistent 0.25ms intervals.... Any ideas about this please?
With Steam off: With Steam on: