Some questions about Pendulum Demo
Posted: 16 Oct 2024, 06:57
Hello.
This qestion was born because I'm searching how to get back smooth gameplay in iRacing, which in past was supersmooth for me and over time, as game gets updated, windows, drivers, everything changing...it became over time stutter fest and I cannot figure it out. Just in short words I know my platform can keep ideally smooth other titles (7800X3D & 4090). I have several monitors but this subject relates Dell G2724D. I'm testing this monitor, wich is max 165Hz, windows reporting VRR capability 49-165Hz.
I decided to test a bit via Pendulum Demo and I have found inconsistent behavior. It shows stutters, even though I can see monitor Hz fluctuation in menu, G-Sync indicator ON. Just close\open again Pendulum and its all butter smooth. So it seems launch-to-launch different behavior. Rarely, but also happened, cannot even click on G-sync square in Pendulum, it kicks me off to VSYNC or NO-VSYNC, like it cannot activate G-sync. So in this scenario I dont have G-sync indicator and also Hz is not changing in menu - image of course is stuttering\tearing.
In the end I'm aware this is "adaptive sync" monitor, so no guarantee. So is this a way that non-hardware chip-G-sync monitors behave ?
But then after some time spend with Pendulum:
- when I launch it, it starts somewhere around 120FPS for several seconds
- then I see it lowers FPS and it stabilizes somewhere at around 35-45FPS
Quesions are:
- whatever FPS is there (or I manually select by sliders), GPU usage is always 100%. I would be afraid, that with such constant max GPU usage, only this may cause \ add to stutter, and for me Pendulum Demo was to ensure my platform can deliver smooth, but not eventually at 100% GPU usage. Why is this designed this way ?
- when Pendulum goes to quite low FPS and stays like that by default, I see that Hz fluctuating in my monitor is double the value od "animation FPS". As for many monitors low VRR treshold is somewhere at around 50Hz, why Pendulum goes to level, that may exceed many monitors VRR range ? Is monitor doing some multiplication of frames or so? In fact, this 35FPS pendulum (and monitor shows varying around 70Hz) is not sufficent with FPS, but I wouldn't say its stuttery, It still seems like synchronization is active
- even though I set manually for example low FPS=70 and high=120, which for my PC and expectations is desired range, I see stutters. Next launch - ideally smooth. Tested on three monitors (I have tripple setup for iRacing), different DP cables, so it seems to be structural problem?
Regards,
This qestion was born because I'm searching how to get back smooth gameplay in iRacing, which in past was supersmooth for me and over time, as game gets updated, windows, drivers, everything changing...it became over time stutter fest and I cannot figure it out. Just in short words I know my platform can keep ideally smooth other titles (7800X3D & 4090). I have several monitors but this subject relates Dell G2724D. I'm testing this monitor, wich is max 165Hz, windows reporting VRR capability 49-165Hz.
I decided to test a bit via Pendulum Demo and I have found inconsistent behavior. It shows stutters, even though I can see monitor Hz fluctuation in menu, G-Sync indicator ON. Just close\open again Pendulum and its all butter smooth. So it seems launch-to-launch different behavior. Rarely, but also happened, cannot even click on G-sync square in Pendulum, it kicks me off to VSYNC or NO-VSYNC, like it cannot activate G-sync. So in this scenario I dont have G-sync indicator and also Hz is not changing in menu - image of course is stuttering\tearing.
In the end I'm aware this is "adaptive sync" monitor, so no guarantee. So is this a way that non-hardware chip-G-sync monitors behave ?
But then after some time spend with Pendulum:
- when I launch it, it starts somewhere around 120FPS for several seconds
- then I see it lowers FPS and it stabilizes somewhere at around 35-45FPS
Quesions are:
- whatever FPS is there (or I manually select by sliders), GPU usage is always 100%. I would be afraid, that with such constant max GPU usage, only this may cause \ add to stutter, and for me Pendulum Demo was to ensure my platform can deliver smooth, but not eventually at 100% GPU usage. Why is this designed this way ?
- when Pendulum goes to quite low FPS and stays like that by default, I see that Hz fluctuating in my monitor is double the value od "animation FPS". As for many monitors low VRR treshold is somewhere at around 50Hz, why Pendulum goes to level, that may exceed many monitors VRR range ? Is monitor doing some multiplication of frames or so? In fact, this 35FPS pendulum (and monitor shows varying around 70Hz) is not sufficent with FPS, but I wouldn't say its stuttery, It still seems like synchronization is active
- even though I set manually for example low FPS=70 and high=120, which for my PC and expectations is desired range, I see stutters. Next launch - ideally smooth. Tested on three monitors (I have tripple setup for iRacing), different DP cables, so it seems to be structural problem?
Regards,