Where are we headed with sample and hold displays?
Posted: 20 Nov 2024, 08:36
Hi, I keep getting stuck in a loop when it comes to display technology with motion clarity in mind, so thought I'd put some questions and thoughts to the people that understand more than I ever will.
Sample and hold displays where the motion resolution is driven by hz/fps - outside of a handful of e-sports titles, where are all these frames coming from? Games will only keep getting more resource hungry. Is something going to happen framegen wise to suddenly get us 4K, high settings, hdr, 480hz/fps? I assume existing BFI isn't the answer as it hurts brightness and isn't compatible with fluctuating framerates. Pulsar should improve this?
Is the industry looking to move beyond sample and hold displays that will make brute force hz/fps less important for motion clarity?
Sample and hold displays where the motion resolution is driven by hz/fps - outside of a handful of e-sports titles, where are all these frames coming from? Games will only keep getting more resource hungry. Is something going to happen framegen wise to suddenly get us 4K, high settings, hdr, 480hz/fps? I assume existing BFI isn't the answer as it hurts brightness and isn't compatible with fluctuating framerates. Pulsar should improve this?
Is the industry looking to move beyond sample and hold displays that will make brute force hz/fps less important for motion clarity?