Opponents see and shoot me before I even see their character move.

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PatheticBot
Posts: 10
Joined: 04 Dec 2024, 20:34

Opponents see and shoot me before I even see their character move.

Post by PatheticBot » 04 Dec 2024, 20:39

Lately I've been noticing that when I'm playing games such as Fortnite, Valorant, or even Roblox, with low ping, virtually zero, I'm getting shot at before the enemy even sees me, or I'll get behind a wall and I take damage even though I'm fully behind the wall or around the corner. I've done every tweak imaginable to lower my ping to zero as where it's at now and have an A plus on my bufferbloat test, but still have this issue. Mind you, say if I were to try and take an opponent's wall, in Fortnite, with zero ping in creative, I still cannot take it versus someone who has, say, 30 ping. I'm wired and I'm not on Wi-Fi.

AMD Ryzen 5 5600X 6-Core Processor 4.80 GHz
24GB Ram 3600mhz
Nvidia RTX 4060

readtext
Posts: 32
Joined: 28 Dec 2020, 00:57

Re: Opponents see and shoot me before I even see their character move.

Post by readtext » 05 Dec 2024, 08:37

could be internet related
check your modem stats,
example crc errors fec errors retransmission and so on
lets say you have 0 loss but still have this problem than it could be "packet delayed" problem
your modem is sending and receiving data, when a packet gets loss, than your modem is asking for this packet again which will be send again. I dont know which modem modem/router you have
example https://mg-sky.de/wp-content/uploads/20 ... abel-1.jpg

PatheticBot
Posts: 10
Joined: 04 Dec 2024, 20:34

Re: Opponents see and shoot me before I even see their character move.

Post by PatheticBot » 05 Dec 2024, 13:07

How would I check this?

User avatar
themagic
Posts: 467
Joined: 02 Jul 2024, 08:22

Re: Opponents see and shoot me before I even see their character move.

Post by themagic » 06 Dec 2024, 03:17

readtext wrote:
05 Dec 2024, 08:37
your modem is sending and receiving data, when a packet gets loss, than your modem is asking for this packet again which will be send again. I dont know which modem modem/router you have
example https://mg-sky.de/wp-content/uploads/20 ... abel-1.jpg
UDP doesn't have any mechanism to confirm that packets have been received...

Unreliable – When a UDP message is sent, it cannot be known if it will reach its destination; it could get lost along the way. There is no concept of acknowledgment, retransmission, or timeout.

UDP doesn't care for packet loss. If an UDP packet arrives and has a bad checksum, it is simply dropped. Neither the sender of the packet is informed about this, nor the recipient is informed. It is only dropped, that's all that happens. Also UDP packets are not numbered, so if you send four packets and only three arrive at the recipient, the recipient cannot know that there used to be four and one is missing. Last but not least, packets are not acknowledged, so the sender will never know if a packet it was sending out ever made it to the recipient or not.

PatheticBot
Posts: 10
Joined: 04 Dec 2024, 20:34

Re: Opponents see and shoot me before I even see their character move.

Post by PatheticBot » 29 Jan 2025, 18:34

Ended up sorting this out finally after resolving that it was not only a network issue but a System Timer/HPET/etc. problem

Dropping this here for any wanderers.

Running the following
Windows 11 24h2
B650 AORUS ELITE AX V2
9600x 5.57 GHz Static Clock (AIO Cooled)
32gb 6400MT Corsair (idk die) Only had one xmp setting.
4060 (Driver 566.36)
700w psu
SSD ofc WD Black 1TB

I had this issue where the mouse felt floaty and I would experience it the most in Valorant, as well as the common desync in other games where others would see me first etc.

Figured it was a Timer Issue after running some buffer bloat tweaks and getting an A+ on bufferbloat tests.

Timer resolution is set to 0.508 via AMIT'S timer res (khorvie Tech YT video guide)*

Here are my BCD settings/values (apologies, not keen to the terms)*
Screenshot 2025-01-29 180707.png

I also have some devices set to specific cores via Interrupt_Affinity_Policy_Tool*
ex. Mouse, Keyboard, GPU, XHCI USB controllers as well as USB hubs, not all though as that would be too many. also worth mentioning that Khorvies interrupt policy walkthrough is not very detailed but also not too time consuming as another video recommends LatencyMon benchmarking, which would not work for me.

And have set the following via MSI Util V3*
Screenshot 2025-01-29 181254.png
It is also worth mentioning that Keyboard and Mouse spread out among USB ports.

I hate to recommend optimization tools especially as most are paid but hone(PAID) was pretty easy as far as system optimization.
Only really need to buy for one month and test before cancelling it as you wont need to change anything back if proper testing is done.

Used to use Adamx tweaking utility but when you upgrade anything it requires a new license L (Not worth)

Links:
https://www.youtube.com/watch?v=sbXzM60 ... OldChannel
https://www.youtube.com/watch?v=kIftrmT ... horvieTech
https://www.youtube.com/watch?v=XRIvSzL ... =Savitarax
https://www.youtube.com/watch?v=n9xAG3n ... =Savitarax

*Copy settings at own risk as every system is different

mojosan
Posts: 21
Joined: 28 Aug 2023, 10:32

Re: Opponents see and shoot me before I even see their character move.

Post by mojosan » 30 Jan 2025, 13:59

PatheticBot wrote:
29 Jan 2025, 18:34
Ended up sorting this out finally after resolving that it was not only a network issue but a System Timer/HPET/etc. problem

Dropping this here for any wanderers.

Running the following
Windows 11 24h2
B650 AORUS ELITE AX V2
9600x 5.57 GHz Static Clock (AIO Cooled)
32gb 6400MT Corsair (idk die) Only had one xmp setting.
4060 (Driver 566.36)
700w psu
SSD ofc WD Black 1TB

I had this issue where the mouse felt floaty and I would experience it the most in Valorant, as well as the common desync in other games where others would see me first etc.

Figured it was a Timer Issue after running some buffer bloat tweaks and getting an A+ on bufferbloat tests.

Timer resolution is set to 0.508 via AMIT'S timer res (khorvie Tech YT video guide)*

Here are my BCD settings/values (apologies, not keen to the terms)*
Screenshot 2025-01-29 180707.png


I also have some devices set to specific cores via Interrupt_Affinity_Policy_Tool*
ex. Mouse, Keyboard, GPU, XHCI USB controllers as well as USB hubs, not all though as that would be too many. also worth mentioning that Khorvies interrupt policy walkthrough is not very detailed but also not too time consuming as another video recommends LatencyMon benchmarking, which would not work for me.

And have set the following via MSI Util V3*
Screenshot 2025-01-29 181254.png

It is also worth mentioning that Keyboard and Mouse spread out among USB ports.

I hate to recommend optimization tools especially as most are paid but hone(PAID) was pretty easy as far as system optimization.
Only really need to buy for one month and test before cancelling it as you wont need to change anything back if proper testing is done.

Used to use Adamx tweaking utility but when you upgrade anything it requires a new license L (Not worth)

Links:
https://www.youtube.com/watch?v=sbXzM60 ... OldChannel
https://www.youtube.com/watch?v=kIftrmT ... horvieTech
https://www.youtube.com/watch?v=XRIvSzL ... =Savitarax
https://www.youtube.com/watch?v=n9xAG3n ... =Savitarax

*Copy settings at own risk as every system is different
Your screenshots are not working

BumFlannel
Posts: 27
Joined: 31 Oct 2022, 08:33

Re: Opponents see and shoot me before I even see their character move.

Post by BumFlannel » 31 Jan 2025, 05:45

Can you use wireshark to see how many packets you are receiving from the server in each of these games while you're having issues?

superMagic
Posts: 1
Joined: 09 Feb 2025, 06:37

Re: Opponents see and shoot me before I even see their character move.

Post by superMagic » 09 Feb 2025, 06:40

I'm facing same issue brother.

have you found any solution.

I have
4080 super
i9 14900k
ddr5 5600 32G
Z790 aorus elite ax

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