Is a refresh rate higher than the frame rate meaningful?
Posted: 05 Dec 2024, 03:35
Often there is a similar argument online stating that if your FPS can only reach 120, there is no need to buy a 240Hz monitor.
However, theoretically, a shorter refresh cycle also represents a lower display latency. If Vsync is turned off, then tearing should occur randomly on the screen. Considering visibility, on average, it should be detected by the human eye when scanning halfway. Excluding issues such as frame queuing, the latency is the Frametime plus half the scan-out time.
Vertical sync enabled means rendering has to wait for the scan out to finish, thus introducing a delay of 1-2 refresh cycles
full latency is frametime plus 1.5 to 2.5 scan-out time.
G-sync can eliminate the delay in frame waiting, but frame tearing is not allowed, so on average, it will be half a scan more than vsync. Therefore, the total latency is one scan-out time.
Since latency is always related to the scan-out time, a higher refresh rate will undoubtedly reduce latency, even if the frame rate does not meet standard FPS.
Additionally, a higher refresh rate represents a larger VRR range and less tearing (even at lower frame rates), so a higher refresh rate is always beneficial, is my understanding correct?
However, theoretically, a shorter refresh cycle also represents a lower display latency. If Vsync is turned off, then tearing should occur randomly on the screen. Considering visibility, on average, it should be detected by the human eye when scanning halfway. Excluding issues such as frame queuing, the latency is the Frametime plus half the scan-out time.
Vertical sync enabled means rendering has to wait for the scan out to finish, thus introducing a delay of 1-2 refresh cycles
full latency is frametime plus 1.5 to 2.5 scan-out time.
G-sync can eliminate the delay in frame waiting, but frame tearing is not allowed, so on average, it will be half a scan more than vsync. Therefore, the total latency is one scan-out time.
Since latency is always related to the scan-out time, a higher refresh rate will undoubtedly reduce latency, even if the frame rate does not meet standard FPS.
Additionally, a higher refresh rate represents a larger VRR range and less tearing (even at lower frame rates), so a higher refresh rate is always beneficial, is my understanding correct?