Using MedalTV to clip, my clips are looking sort of "strobey" despite having ample FPS + hardware specs + low resource utilizations. It's almost like the clipping software isn't in sync with the game/monitor Gsync/Vsync/Cap combo.
Should I be creating an NVCP profile for Medal (and it's encoder process, MedalEncoder.exe), forcing some combo of Vsync/Gsync/Cap/LatencyLimiter settings?
EDIT:
- If I set Medal to clip at 120 FPS instead of 60 FPS, the clips look better, though slight strobing is still visible, not silky smooth like the gameplay.
- The strobing is steady and consistent, not variable, which is why it seems more like an out-of-sync issue vs. resource starvation
- The clips themselves are output at 60 or 120 FPS, as their media properties report
- I'm confident this isn't a low resource or high utilization issue, as more than enough is available for the game + Medal running on a 7950X3D + 3080 combo. I also see neither CPU or GPU come close to their utilization ceilings while playing/clipping.
- Medal is clipping via its "Game-Record" mode, which utilizes UWP to hook game output directly vs. screen-recording.
- Specs:
- Dell 32" 165Hz 1440p monitor
- Nvidia 3080 GPU
- 7950X3D CPU
- Monitor's + NVCP G-sync: Enabled
- Game: Rust
- Rust in-game FPS cap: 161 (monitor sometimes reports it's 164Hz, other times 165Hz, so I do -3 on the lesser 164Hz)
- Rust in-game setting: V-sync enabled
- Rust in-game setting: Nvidia Reflex/boost enabled
