Hi everyone!
I recently bought a DELL 2724D 165Hz monitor, and overall, FreeSync seems to work well in games without an FPS limit. When I check the monitor's OSD, the refresh rate matches the game's FPS perfectly. For example, in Senua's Hellblade II, if the game is running at 65 FPS, the monitor shows 65Hz and adjusts dynamically as FPS fluctuates.
The problem arises when there's an FPS cap, such as 60 FPS. In these cases, the monitor's refresh rate becomes erratic, jumping between 50Hz and 70Hz instead of staying locked at 60Hz. This causes severe tearing in games, which doesn't happen on my older 60Hz monitor.
Even in the pause menus of these games the mouse is laggy. I’ve also tried enabling and disabling VSync in the game settings, but it doesn’t seem to have any effect on the issue.
I’ve tried everything I can think of, but nothing has worked so far, and I’m getting desperate to find a solution. If anyone has experienced something similar or has any suggestions, I’d really appreciate your help!
Thanks in advance!
Screen tearing with FreeSync and FPS Limits on my 165Hz Monitor
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jesusmarin
- Posts: 4
- Joined: 27 Dec 2024, 11:51
Re: Screen tearing with FreeSync and FPS Limits on my 165Hz Monitor
Some FreeSync monitors struggle when FPS drops below their range.
Re: Screen tearing with FreeSync and FPS Limits on my 165Hz Monitor
Enabling V-sync will get rid of the tearing.The problem arises when there's an FPS cap, such as 60 FPS. In these cases, the monitor's refresh rate becomes erratic, jumping between 50Hz and 70Hz instead of staying locked at 60Hz. This causes severe tearing in games, which doesn't happen on my older 60Hz monitor.
Don't use the monitor refresh rate metric as the measurement for frame rate. As long as it fluctuates, it is engaged.
For limiting frames, sometimes a frame limiter when introduced will has unpredictable effect on a game. There are thousands of games with different api and implementation it's quite impossible for a universal and consistent working way of limiting frame.
That being said RTSS is the closest thing to a PC global limiters. It simply works with strong compatibility and consistency.
